Syneil Level 1 of the Dungeon (0, 0, D:1) a dragon-coil talisman (2, -27, D:1) 3 stones (7, -30, D:1) a +0 rapier (7, 12, D:1) a rat corpse (skeletalised by now) (12, 12, D:1) a ball python corpse (skeletalised by now) (13, 2, D:1) a +0 dagger (14, 5, D:1) a bat corpse (skeletalised by now) (15, 8, D:1) a +0 ring mail (19, -34, D:1) 8 stones (34, -14, D:1) a hobgoblin corpse (skeletalised by now) (44, -8, D:1) 6 stones (44, -5, D:1) a +0 spear (45, 0, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 war axe (0, 3, D:2) a +0 club (17, 5, D:2) a +0 club (18, 3, D:2) a rat skeleton (19, 14, D:2) a +0 ring mail (24, 29, D:2) a +0 club (26, 30, D:2) 6 stones (27, 32, D:2) a +0 spear (33, -20, D:2) a staff of cold (34, -23, D:2) a +0 short sword a kobold corpse (35, 6, D:2) a bat corpse (skeletalised by now) (40, 18, D:2) a frilled lizard corpse (skeletalised by now) a quokka corpse (skeletalised by now) an adder corpse (skeletalised by now) (48, 19, D:2) a +0 dagger