Syneil Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 5 stones a kobold skeleton (4, 22, D:1) a +0 short sword (6, -11, D:1) 5 poisoned darts (6, 24, D:1) a +0 dagger of protection (9, -9, D:1) a +0 club (20, -6, D:1) a quokka corpse (skeletalised by now) (21, -16, D:1) 3 stones (21, -1, D:1) a staff of alchemy (28, 2, D:1) a +0 orcbow (37, -17, D:1) a +0 hand axe (41, -14, D:1) a ball python corpse (skeletalised by now) (42, 10, D:1) 5 stones (42, 18, D:1) a jackal skeleton a jackal skeleton (43, 17, D:1) a +0 dagger 4 stones Level 2 of the Dungeon (0, 0, D:2) a potion of mutation (22, 15, D:2) 4 stones (40, 14, D:2) a +0 dagger