Syneil Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 3 stones (13, -1, D:1) a +0 club (21, 36, D:1) a rat corpse (skeletalised by now) (22, 32, D:1) a +0 club a kobold corpse (skeletalised by now) (31, -6, D:1) a +0 club 2 stones (32, -22, D:1) a +0 dagger (36, 8, D:1) a bat skeleton (36, 37, D:1) a +0 club a rat corpse (skeletalised by now) (38, -17, D:1) a +0 dagger (39, 30, D:1) a +0 robe (42, 1, D:1) a quokka skeleton (43, 15, D:1) a +0 ring mail (45, 1, D:1) a +0 whip (51, 9, D:1) 7 stones (62, 10, D:1) a ring of fire Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 0, D:2) a +0 spear (17, -4, D:2) 4 stones (25, -58, D:2) a bat corpse (29, -35, D:2) an amulet of guardian spirit (31, -24, D:2) a +0 club a goblin corpse (31, -5, D:2) a +0 club a goblin corpse (35, -39, D:2) a +0 dagger (36, -44, D:2) 8 stones (36, -39, D:2) a +0 leather armour (37, -41, D:2) a ball python corpse (skeletalised by now) (39, -42, D:2) a +0 pair of gloves (44, -49, D:2) a beast talisman