Syneil Level 1 of the Dungeon (0, 0, D:1) a +1 dagger of venom a rat corpse (skeletalised by now) (1, -9, D:1) a +0 dagger (14, -25, D:1) a ball python corpse (skeletalised by now) (15, 4, D:1) a +0 dagger (16, 4, D:1) a ball python skeleton (20, -18, D:1) a hobgoblin corpse (skeletalised by now) (22, 10, D:1) a hobgoblin skeleton (27, -14, D:1) a frilled lizard corpse (skeletalised by now) (28, 9, D:1) a rat corpse (skeletalised by now) (31, -5, D:1) a +0 chain mail (33, -7, D:1) a +0 quarterstaff (34, -5, D:1) a hobgoblin corpse (skeletalised by now) (35, -18, D:1) a +0 club (35, 6, D:1) a +1 whip of electrocution 3 stones a kobold corpse (skeletalised by now) (52, -15, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (12, -6, D:2) a +0 mace (25, -33, D:2) a javelin (29, -34, D:2) a +0 spear a gnoll corpse (29, -27, D:2) an adder corpse (30, -34, D:2) a rat corpse (31, -37, D:2) a scroll of amnesia (36, -16, D:2) the +6 mace of the Four Yaks {drain, rC+ Will+ MP+8} rC+: It protects you from cold. Will+: It increases your willpower. MP+8: It affects your magic capacity (+8). (39, -36, D:2) a +0 spear