Syneil Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (3, -14, D:1) a +0 dagger a goblin skeleton (5, 8, D:1) a +0 leather armour (12, -7, D:1) a +0 hand axe (13, 7, D:1) a bat corpse (skeletalised by now) (13, 12, D:1) a ball python skeleton (20, -17, D:1) a +0 club (23, -17, D:1) a bat corpse (skeletalised by now) (28, -10, D:1) a quokka corpse (skeletalised by now) (36, 20, D:1) 2 boomerangs (36, 23, D:1) a +0 short sword 3 stones (42, -6, D:1) a +0 robe (45, -6, D:1) a rat corpse (skeletalised by now) (45, 12, D:1) a +0 whip a stone (48, 0, D:1) a +0 leather armour (49, 27, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a bat corpse (5, 4, D:2) a bat corpse (skeletalised by now) (5, 5, D:2) a bat corpse (skeletalised by now) (5, 9, D:2) a frilled lizard corpse (skeletalised by now) (11, -3, D:2) a +0 dagger (11, 1, D:2) 8 stones (18, 2, D:2) a +0 hand axe (31, -12, D:2) a frilled lizard corpse (38, -2, D:2) 2 poisoned darts a +0 dagger a hobgoblin corpse (39, -2, D:2) a +0 leather armour