Syneil Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (4, -17, D:1) a +0 spear (6, -9, D:1) an orb of guile (10, 17, D:1) a +0 robe (11, -10, D:1) a +0 chain mail (15, 2, D:1) a quokka skeleton (17, -2, D:1) a ball python skeleton (18, -2, D:1) a +0 short sword (19, 1, D:1) a +0 leather armour (31, -6, D:1) 4 boomerangs (34, 5, D:1) a +1 ring mail of cold resistance (36, 26, D:1) a frilled lizard corpse (skeletalised by now) (36, 30, D:1) a quokka corpse (skeletalised by now) (44, 9, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (2, -8, D:2) an adder skeleton (20, -13, D:2) an adder skeleton (21, 4, D:2) a rat skeleton (22, -14, D:2) a hobgoblin corpse (skeletalised by now) (30, -15, D:2) the +4 dagger "Eviscerator" {venom, Int+2 Dex+2} Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). (31, -24, D:2) a +0 dagger a kobold corpse (skeletalised by now) (32, -17, D:2) 5 stones (33, 3, D:2) a +0 dagger (33, 12, D:2) a +0 sling (37, 0, D:2) a +0 glaive (37, 3, D:2) a +0 dagger a goblin skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (2, 1, D:3) a jackal corpse (6, 3, D:3) a +0 dagger a goblin corpse (13, 3, D:3) a hobgoblin corpse (14, 11, D:3) 3 stones (15, 30, D:3) a +0 club