Syneil Level 1 of the Dungeon (0, 0, D:1) a +0 mace (12, 8, D:1) a hobgoblin skeleton (16, 12, D:1) a bat skeleton (20, 1, D:1) a +0 short sword (28, 26, D:1) a +0 plate armour (31, 2, D:1) a +0 dagger a rat corpse (skeletalised by now) (33, -14, D:1) a quokka skeleton (38, 14, D:1) 2 poisoned darts (42, -15, D:1) a +0 helmet (44, -17, D:1) 6 stones (45, 3, D:1) 4 stones (52, 16, D:1) 7 stones (53, -4, D:1) a bat skeleton (53, -2, D:1) a rat skeleton (58, -17, D:1) a +2 pair of gloves (62, 16, D:1) a hobgoblin corpse (skeletalised by now) (65, 10, D:1) a bat corpse (skeletalised by now) (71, 11, D:1) a hobgoblin corpse (skeletalised by now) (71, 14, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 sling (11, 21, D:2) a bat corpse (skeletalised by now) (14, -30, D:2) a +0 club a goblin corpse (skeletalised by now) (14, 21, D:2) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (15, 13, D:2) a +0 club (19, 0, D:2) 5 stones (25, 14, D:2) a ball python skeleton (27, -29, D:2) 7 stones (38, -34, D:2) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (42, -21, D:2) a +0 short sword a kobold skeleton (47, -13, D:2) a +0 robe (48, 19, D:2) a +0 hand axe (51, -22, D:2) 6 stones (63, -24, D:2) a +0 club a +0 sling Level 3 of the Dungeon (0, 0, D:3) 12 gold pieces (1, 0, D:3) a +0 short sword a kobold corpse (7, 6, D:3) a ball python corpse (12, 47, D:3) a +0 whip (15, 23, D:3) a +0 chain mail (15, 43, D:3) a +0 trident (17, 4, D:3) 5 stones (18, 33, D:3) a hobgoblin corpse (23, 21, D:3) a dart slug corpse (27, 19, D:3) a quokka corpse (27, 30, D:3) 5 poisoned darts (31, 18, D:3) a +0 club (33, 17, D:3) a giant cockroach corpse