Syneil Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (3, 14, D:1) 6 stones (9, -17, D:1) a bat corpse (skeletalised by now) a quokka corpse (skeletalised by now) (11, -24, D:1) 7 stones (12, -10, D:1) a +0 ring mail a bat corpse (skeletalised by now) (23, -11, D:1) a hobgoblin skeleton (36, 17, D:1) a rat skeleton (42, 22, D:1) a +0 short sword 5 stones Level 2 of the Dungeon (4, 2, D:2) 7 stones (5, -6, D:2) a +0 rapier (12, -7, D:2) a +0 flail (17, 8, D:2) an adder corpse (skeletalised by now) (24, -11, D:2) a +0 war axe (30, 14, D:2) a +2 robe of fire resistance (31, -17, D:2) a +0 club a goblin skeleton (32, -17, D:2) a +0 dagger (32, -11, D:2) a rat skeleton (33, -8, D:2) a +0 leather armour (33, -1, D:2) a +0 robe (35, -12, D:2) a bat skeleton (36, 14, D:2) a +0 robe (40, -31, D:2) a +0 short sword (43, -23, D:2) a ball python corpse (skeletalised by now) (43, -3, D:2) a +0 long sword (46, 1, D:2) a +0 flail (50, -11, D:2) a +0 club (53, -21, D:2) 5 stones (54, -4, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a rimehorn talisman (3, -6, D:3) a potion of ambrosia (4, -1, D:3) a +0 mace (6, -3, D:3) a +0 ring mail (7, 1, D:3) the felid corpse of Natasha (17, 5, D:3) 3 large rocks (24, -2, D:3) a +0 club (25, -3, D:3) a +0 spear (26, 9, D:3) 6 poisoned darts (27, 11, D:3) a +0 club