Syneil Level 1 of the Dungeon [Shop] Zalilucs's Weapon Shoppe a +0 mace of protection (56 gold) 5 stones (5 gold) a +0 sling (15 gold) a +0 short sword (30 gold) 5 atropa-tipped darts (45 gold) a +0 spear (30 gold) a +0 shortbow (30 gold) 8 stones (8 gold) 2 stones (2 gold) the +6 mace of Putrescence {flame, rC+ Str+3 SInv} (599 gold) rC+: It protects you from cold. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (0, 0, D:1) a bat corpse (skeletalised by now) (1, 0, D:1) a rat corpse (skeletalised by now) (3, -21, D:1) a bat skeleton (23, 0, D:1) a jackal skeleton a jackal skeleton (28, 5, D:1) a +0 ring mail (33, -17, D:1) a +0 hand axe (34, -30, D:1) a ball python corpse (skeletalised by now) (35, -14, D:1) a human corpse (skeletalised by now) (39, 20, D:1) a +0 scale mail (45, 25, D:1) a hobgoblin skeleton (55, -22, D:1) a +1 dagger of electrocution a goblin corpse (skeletalised by now) Level 2 of the Dungeon (19, 28, D:2) a +0 dagger an adder corpse (skeletalised by now) (19, 29, D:2) a bat corpse (skeletalised by now) (22, 18, D:2) a +0 spear (34, 17, D:2) a +0 dagger (38, 13, D:2) a book of Frost (42, 19, D:2) a +0 robe (44, -12, D:2) a +0 robe a ring of positive energy (45, 6, D:2) a +0 flail (46, 5, D:2) a quokka corpse (skeletalised by now) (54, 24, D:2) a quokka corpse (skeletalised by now) (55, 29, D:2) a +0 robe Level 3 of the Dungeon (5, 0, D:3) a +0 flail (6, -1, D:3) a +0 flail a gnoll corpse (6, 4, D:3) a datura-tipped dart (6, 5, D:3) a +0 falchion an orc corpse (8, 0, D:3) 7 stones (12, 1, D:3) a datura-tipped dart