Syneil Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, 1, D:1) 4 stones a +0 club (3, 16, D:1) a +0 mace (3, 22, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (35, 14, D:1) a hobgoblin skeleton (42, 18, D:1) a quokka corpse (skeletalised by now) (46, 21, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (1, -12, D:2) a hobgoblin corpse (skeletalised by now) (16, -4, D:2) a +2 trident of protection (18, 9, D:2) a potion of heal wounds (19, 2, D:2) a +0 club (20, 15, D:2) 6 stones (21, 5, D:2) a ball python skeleton (24, -20, D:2) a scroll of torment (28, 18, D:2) 6 atropa-tipped darts (36, -7, D:2) an adder corpse