Synoecium Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (1, 10, D:1) 3 boomerangs (3, -12, D:1) a +0 dagger (3, 30, D:1) a +0 short sword (18, 8, D:1) a +0 spear (19, 27, D:1) a +0 short sword 4 stones (26, 12, D:1) a +0 ring mail (31, 22, D:1) a +0 whip (38, -7, D:1) 2 stones (51, 7, D:1) a +0 ring mail (53, -2, D:1) a +0 club (56, 28, D:1) 2 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 3, D:2) a stone (9, 28, D:2) a +0 robe (13, 30, D:2) 5 stones (21, 35, D:2) a +0 whip (23, 36, D:2) 3 stones (38, -10, D:2) a +0 short sword (53, 30, D:2) a +0 robe (55, 7, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, 1, D:3) a +0 dagger (8, 0, D:3) a +0 dagger 2 stones (15, -10, D:3) a +0 shortbow (23, -12, D:3) a +0 war axe (25, -28, D:3) a +0 dagger (29, -13, D:3) a +0 leather armour (31, -36, D:3) a +0 club (32, -20, D:3) a +0 mace (48, -21, D:3) a +0 club (48, 1, D:3) a +0 dagger (51, 1, D:3) a +0 flail a +0 sling 4 stones (56, -36, D:3) a +0 club a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 club (5, -4, D:4) a +0 flail (7, 0, D:4) a +0 hand axe (10, -7, D:4) a +0 spear a +0 flail (15, -27, D:4) a +0 dagger of venom 3 stones (27, 12, D:4) a +0 rapier (31, -32, D:4) a +0 robe (31, -20, D:4) a +0 dagger a +0 helmet a +0 animal skin a +0 spear of venom (31, -19, D:4) a +0 club a +0 dagger (32, -19, D:4) a +0 club (33, -40, D:4) a +0 dagger (34, -20, D:4) a +0 club a +0 sling a +0 club (34, -19, D:4) a +0 dagger a +0 club a +0 club (34, -7, D:4) a +0 rapier (37, -34, D:4) 6 stones (38, -23, D:4) the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. (40, -19, D:4) a +0 halberd (41, 14, D:4) a +0 short sword 3 stones (47, -23, D:4) a +0 sling (49, -22, D:4) a +0 leather armour (56, 8, D:4) 4 stones Level 5 of the Dungeon [Shop] Yfodd's Book Emporium a book of Displacement (286 gold) a book of Rime (364 gold) a book of the Moon (520 gold) a book of Debilitation (260 gold) the Annotations on Productive Misery (598 gold) Spells Type Level a - Necrotise Necromancy 1 b - Summon Small Mammal Summoning 1 c - Necromutation Transmutation/Necromancy 8 d - Dragon's Call Summoning 9 a book of Party Tricks (208 gold) the Vademecum on Earthen Vitiation (442 gold) Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Stone Arrow Conjuration/Earth 3 d - Alistair's Intoxication Transmutation/Poison 5 a book of Frost (260 gold) a book of Changes (234 gold) (0, 0, D:5) a +2 quarterstaff of chaos (3, 1, D:5) a +0 hammer (20, 33, D:5) a +0 hand axe (25, 2, D:5) a +0 leather armour a +0 falchion (33, -1, D:5) 5 stones (33, 21, D:5) a +0 ring mail a +0 club (35, 21, D:5) a +0 short sword (36, 21, D:5) a +0 chain mail a +0 club a +1 mace of holy wrath (37, 20, D:5) a +0 leather armour a +0 trident (44, -1, D:5) a +0 whip (46, 2, D:5) a +0 chain mail a +0 trident (55, 37, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe (14, -3, D:6) a +0 long sword (17, -9, D:6) 4 stones (19, -21, D:6) a +0 leather armour (29, -12, D:6) a +0 giant spiked club a +0 dire flail (34, -2, D:6) a +0 trident (36, -18, D:6) a +0 dagger a +0 robe (41, 0, D:6) a +1 robe of willpower a +0 dagger (60, -3, D:6) a +0 leather armour a +0 flail (62, -9, D:6) a +0 dagger (62, -4, D:6) a +0 leather armour a +0 flail (63, -8, D:6) a +0 leather armour a +0 hand axe Level 7 of the Dungeon (2, -42, D:7) a +0 plate armour (2, -34, D:7) a scroll of noise 4 potions of degeneration (4, -39, D:7) a +0 whip (4, -32, D:7) a +0 hand axe (5, -36, D:7) a +0 giant club a +0 giant spiked club (15, 6, D:7) 7 stones (23, -31, D:7) a +0 whip (23, -12, D:7) a +0 scale mail (40, -16, D:7) 9 stones (55, -42, D:7) a +0 club a +0 scimitar a +0 chain mail (56, -41, D:7) a +0 hand axe Level 8 of the Dungeon (0, 0, D:8) a scroll of amnesia (0, 1, D:8) a +0 club (0, 49, D:8) a +0 chain mail (1, 1, D:8) a +0 club (still there?) a +2 pair of boots of rampaging (still there?) (1, 36, D:8) a +0 mace a boomerang a +0 leather armour a +1 heavy falchion a +0 club a +0 dagger a +0 hand axe a +0 ring mail (3, 1, D:8) a +0 helmet (12, 42, D:8) a +0 ring mail (19, 40, D:8) a +0 shortbow (21, -6, D:8) a +0 chain mail (23, 42, D:8) a +0 rapier (28, 8, D:8) a +0 short sword (32, 40, D:8) a +0 club (33, 40, D:8) +0 steam dragon scales (34, 40, D:8) a +0 leather armour a +0 dagger (35, 3, D:8) a +0 long sword (35, 39, D:8) a +0 leather armour a +0 hand axe a +0 chain mail a +0 glaive a +0 arbalest (39, 8, D:8) a +0 hand axe (41, 17, D:8) a +0 ring mail a +0 battleaxe (46, 21, D:8) a +0 falchion a +0 ring mail a +0 mace a +0 chain mail a +0 flail (47, 23, D:8) a +0 ring mail 3 boomerangs a +0 club a +0 dagger (55, -5, D:8) a +0 hand axe (59, 16, D:8) a +0 dagger Level 9 of the Dungeon (0, 0, D:9) a +0 mace (4, -18, D:9) a +0 leather armour (14, -9, D:9) a +0 quarterstaff (17, -27, D:9) a +0 chain mail (19, 8, D:9) a +1 glaive of protection a +1 plate armour of positive energy (21, 5, D:9) 7 stones (28, -14, D:9) a +0 quarterstaff a +0 sling a +2 ring mail of cold resistance (33, -21, D:9) a +4 falchion (34, -22, D:9) a +0 whip (34, -21, D:9) a +0 dagger a +0 robe (37, 2, D:9) a +0 leather armour (39, -6, D:9) a +0 war axe an orc corpse (skeletalised by now) Level 10 of the Dungeon (0, 0, D:10) 10 gold pieces (0, 2, D:10) a phantom mirror (1, 0, D:10) a +0 plate armour of willpower (unseen) (1, 1, D:10) 32 gold pieces (1, 3, D:10) 26 gold pieces (53, -9, D:10) a +0 rapier (54, -14, D:10) a poisoned dart (54, -12, D:10) a poisoned dart Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 shortbow a bailey (0, 0, Bailey) 19 gold pieces (4, 8, Bailey) the Lectures on Reformation Spells Type Level a - Blade Hands Transmutation 5 b - Eringya's Noxious Bog Transmutation/Poison 6 (unseen) (5, 8, Bailey) a potion of brilliance (5, 9, Bailey) the +10 short sword "Tayjoab" {protect, *Noise rF+ Str+4 SInv} Str: It affects your strength (+4). rF: It protects you from fire. SInv: It lets you see invisible. *Noise: It may make noises in combat. (unseen) (6, 1, Bailey) a +0 halberd a +0 chain mail (6, 8, Bailey) a scroll of fear (6, 9, Bailey) a +2 helmet of see invisible (unseen) (6, 18, Bailey) a +0 spear a +0 chain mail (6, 23, Bailey) a +0 trident a +0 chain mail an orc corpse (7, 8, Bailey) a scroll of enchant armour (7, 9, Bailey) a scroll of fog (7, 12, Bailey) a poisoned dart (7, 22, Bailey) a +0 trident a +0 scale mail a +0 trident a +0 ring mail (7, 23, Bailey) a +0 glaive a +0 scale mail a +0 trident a +0 chain mail an orc corpse (7, 25, Bailey) a +0 spear a +0 scale mail an orc corpse (7, 29, Bailey) a +0 halberd a +0 ring mail (8, 8, Bailey) 17 gold pieces (8, 9, Bailey) the +10 mace "Qaurgh" {elec, rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (8, 24, Bailey) a +0 spear a +0 ring mail (8, 25, Bailey) a +0 halberd a +0 chain mail (9, 8, Bailey) 17 gold pieces (9, 16, Bailey) a poisoned dart (13, 0, Bailey) 22 gold pieces