Syrinius Level 1 of the Dungeon (0, 0, D:1) 23 sling bullets (5, 35, D:1) a +0 club (5, 36, D:1) a +0 dagger (7, 24, D:1) a +0 club (11, 35, D:1) a +0 chain mail (15, 37, D:1) a +0 helmet a +0 animal skin (16, 38, D:1) a +0 dagger (20, 34, D:1) a +0 giant spiked club (21, 30, D:1) a +0 trident (22, 38, D:1) a +0 club (29, 19, D:1) a +0 dagger (29, 34, D:1) a cursed -1 mace (30, 19, D:1) a +0 club (31, 19, D:1) a +0 leather armour a +0 mace (31, 34, D:1) a +0 club a +0 dagger (32, 19, D:1) a cursed -3 dagger a +0 giant spiked club a +0 giant club a +0 club (33, 19, D:1) a +0 short sword (51, 19, D:1) a +0 club (51, 24, D:1) a +0 giant club Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, -20, D:2) 16 bolts (7, -14, D:2) a +0 club (8, -1, D:2) a +0 hunting sling (12, 6, D:2) a potion of haste (14, -9, D:2) a +0 whip (17, 2, D:2) a +0 scale mail (21, -16, D:2) a +0 whip a +0 robe (21, -8, D:2) a +0 dagger (23, -16, D:2) a cursed +0 robe (23, -8, D:2) a +0 club (24, -3, D:2) a +0 club (27, 5, D:2) a scroll of teleportation (28, 3, D:2) a +0 dagger (31, -12, D:2) a +0 club (39, 1, D:2) a +0 whip (40, -9, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (6, 29, D:3) a +0 club (10, 26, D:3) a +0 hat (21, 1, D:3) a +0 short sword a +0 club (22, 16, D:3) a +0 club (25, 13, D:3) a +0 chain mail (29, 16, D:3) a +2 flail of draining (36, 4, D:3) a potion of berserk rage (37, 9, D:3) a +0 dagger of speed (42, 18, D:3) a +0 dagger (44, 23, D:3) a +0 robe (48, 6, D:3) a +0 whip (51, 13, D:3) a cursed -1 club a +0 hunting sling (51, 31, D:3) a +0 club (52, 12, D:3) a +0 ring mail (55, 11, D:3) a +0 war axe Level 4 of the Dungeon (2, -5, D:4) a +0 hand axe (6, -21, D:4) a +0 spear a +0 leather armour (12, -20, D:4) a +0 ring mail (19, -9, D:4) a +0 club (23, -9, D:4) a +0 giant club (26, 2, D:4) a +0 dagger (27, -15, D:4) a +0 leather armour (28, 27, D:4) an uncursed amulet of harm (30, -15, D:4) a +0 dagger (36, -15, D:4) a +0 spear Level 5 of the Dungeon (4, 5, D:5) a -2 ring of dexterity an uncursed ring of teleportation (12, 9, D:5) 19 bolts (14, -20, D:5) a +0 flail (20, 5, D:5) a +0 club a cursed +0 ring mail (24, 4, D:5) a +0 falchion (24, 5, D:5) a +0 whip a +0 leather armour (25, -17, D:5) a potion of berserk rage (28, -24, D:5) a +0 club (29, -30, D:5) a +0 blowgun (33, -24, D:5) a +0 giant spiked club (34, -12, D:5) 3 large rocks (38, 0, D:5) a +0 short sword (39, -12, D:5) a +0 spear (41, -11, D:5) a +0 whip (42, -7, D:5) a +0 giant club (42, 9, D:5) a +0 shortbow Level 6 of the Dungeon (0, 0, D:6) a +0 rapier (12, 2, D:6) a +0 ring mail (14, 9, D:6) a +0 scale mail (15, -9, D:6) a scroll of teleportation (16, 30, D:6) a +0 whip (18, -11, D:6) a +0 leather armour (20, 16, D:6) a +4 flail a +0 robe (22, 10, D:6) a cursed +0 dire flail a +0 robe (23, 12, D:6) a +0 robe (23, 13, D:6) a +0 scimitar a +0 robe a +0 hat (24, 4, D:6) a +0 trident a +0 robe (29, -1, D:6) a +0 scale mail (34, 0, D:6) a +0 spear (46, -10, D:6) a +0 long sword Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (1, 3, D:7) a +0 shortbow a +0 animal skin a +0 animal skin (7, 1, D:7) 24 bolts (20, 23, D:7) a +0 flail (21, 23, D:7) a +0 dagger a cursed +0 robe (27, 37, D:7) a +0 dagger a cursed +0 robe (28, 37, D:7) a +0 dagger a +0 robe (30, 37, D:7) a +0 trident (34, 37, D:7) a +0 mace (41, 42, D:7) a +0 hand axe a +0 animal skin a +0 long sword (43, 16, D:7) a +0 scale mail (46, 8, D:7) a +2 whip of freezing a +0 robe (48, 35, D:7) a +0 club a +0 club a +0 club a +0 leather armour (52, 35, D:7) a +0 flail (57, 13, D:7) a +0 scale mail Level 8 of the Dungeon [Shop] Dacse's Antique Weapon Emporium a +2 hand axe of electrocution (429 gold) a +0 mace (66 gold) the +7 great sword "Z" {flame, *Drain rElec Str-5 Dex+8} (1350 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-5). It affects your dexterity (+8). It insulates you from electricity. It causes draining when unequipped. a +3 rapier of holy wrath (532 gold) a +0 dagger (44 gold) a +0 dagger (44 gold) a +1 short sword of speed (352 gold) a +0 quarterstaff (88 gold) a +0 battleaxe (143 gold) a +0 glaive (143 gold) a +0 whip of electrocution (180 gold) a +0 battleaxe (143 gold) a +0 falchion (66 gold) a +0 club (22 gold) (0, 0, D:8) a cursed -2 dagger (4, 11, D:8) a +4 dagger of draining (5, 16, D:8) a +0 robe (11, 2, D:8) a +0 robe (11, 7, D:8) a +1 cloak (18, 4, D:8) a +0 shield (20, 7, D:8) a +0 scale mail the +9 fustibalus of Oremum {venom, *Corrode rElec Int+8 Stlth-} It poisons the ammo it fires. It affects your intelligence (+8). It insulates you from electricity. It may corrode you when you take damage. It makes you less stealthy. (21, 5, D:8) a +0 quarterstaff (26, -27, D:8) a +3 scimitar a +0 robe (27, -26, D:8) a +0 flail a +0 robe (28, -26, D:8) a +0 morningstar a +0 robe (28, 13, D:8) a +0 flail (29, 12, D:8) a +0 trident (29, 31, D:8) a +0 club (30, -15, D:8) a +0 ring mail (30, 11, D:8) a +0 club (31, -16, D:8) a +0 morningstar (32, 23, D:8) a scroll of identify (32, 27, D:8) a +0 plate armour (32, 31, D:8) a +0 leather armour (36, 5, D:8) a +0 short sword (44, 4, D:8) a +1 short sword of speed a +0 great sword (44, 7, D:8) a +0 leather armour the Ecumenical Temple