TAS2012 Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -4, D:1) 17 arrows (9, -17, D:1) a +0 dagger (9, 6, D:1) a +0 hunting sling (11, -7, D:1) a +0 club (15, -39, D:1) a +0 whip (21, -27, D:1) 14 poisoned needles (22, -5, D:1) a cursed -1 dagger (38, -43, D:1) a +0 club (46, 5, D:1) a cursed +0 club a +0 club (51, 8, D:1) 17 stones (53, -17, D:1) a stone (57, -17, D:1) a +0 short sword (59, -11, D:1) 2 throwing nets (60, -41, D:1) a +0 club (60, -36, D:1) a +0 dagger (61, -7, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 30 arrows (11, -19, D:2) a +0 dagger (11, -18, D:2) a +0 club (11, 24, D:2) a stone (11, 25, D:2) a stone (11, 26, D:2) a stone (11, 29, D:2) a +0 short sword (16, -9, D:2) a +0 club (17, -7, D:2) a stone a +0 club (17, -6, D:2) a stone (18, -5, D:2) a stone (21, 23, D:2) a stone (33, 29, D:2) 17 bolts (36, -19, D:2) 12 stones (36, -6, D:2) a +0 dagger (41, 30, D:2) a stone (42, 29, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) 20 stones (10, -19, D:3) a stone (11, -8, D:3) a +0 hand axe (12, -21, D:3) 22 stones (14, -16, D:3) a +0 dagger (15, -3, D:3) a +0 dagger (15, 0, D:3) a +0 short sword (18, -19, D:3) a +0 short sword (18, -12, D:3) a +0 pair of boots (26, -28, D:3) a +0 dagger (26, -4, D:3) a +0 hand axe (26, -2, D:3) a +0 spear (27, -1, D:3) a +0 glaive (28, -19, D:3) 21 stones (28, -4, D:3) a +0 falchion (28, -2, D:3) a +0 mace (38, -8, D:3) 22 stones Level 4 of the Dungeon [Shop] Binlius's Antique Weapon Shop a +0 long sword (105 gold) a +0 quarterstaff (120 gold) a +0 flail (105 gold) a +0 broad axe (120 gold) a +0 mace (90 gold) a +0 club (30 gold) a +3 bardiche of protection (834 gold) the cursed +1 long sword of the Lettuce {flame, rElec MP+9} (669 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It affects your magic capacity (+9). It has a curse placed upon it. a +0 trident (105 gold) (0, 0, D:4) a +0 ring mail (1, 14, D:4) a +0 hunting sling (2, -26, D:4) 3 large rocks (7, -24, D:4) a +0 dagger a +0 robe a +0 mace (7, -23, D:4) a +0 hand axe a +0 dagger a +0 robe a +0 dagger a +0 robe (16, 16, D:4) 4 javelins (27, -12, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) 22 arrows (5, -6, D:5) a +0 robe a +0 dagger a +0 hand axe (6, -6, D:5) a +0 leather armour a +0 short sword (8, -10, D:5) a +0 quarterstaff (9, -38, D:5) a +0 dagger a cursed +0 robe (9, -37, D:5) a +0 hand axe (9, -36, D:5) a +0 dagger a +0 robe (10, -36, D:5) a +0 leather armour (10, -18, D:5) 19 stones (13, -6, D:5) a +0 robe (15, -36, D:5) a +0 centaur barding (18, -9, D:5) 19 arrows (26, 2, D:5) 3 scrolls of noise (28, -48, D:5) 15 sling bullets (31, -17, D:5) a +0 rapier (37, -4, D:5) a +0 buckler (39, -38, D:5) 13 stones (46, -17, D:5) a +0 spear (48, -34, D:5) a cursed +0 rapier Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (4, -6, D:6) a +0 short sword (6, -16, D:6) a +0 giant spiked club (11, 0, D:6) a +0 leather armour (12, -12, D:6) a +0 giant club (31, 23, D:6) an uncursed staff of summoning (33, -4, D:6) a cursed -3 giant club (35, -16, D:6) a +0 leather armour (48, -20, D:6) a +0 giant spiked club Level 7 of the Dungeon [Shop] Qixuren's Assorted Antiques a +0 ring mail (112 gold) a +0 short sword (84 gold) a scroll of noise (28 gold) the +9 hand axe "Melemuax" {flame, rPois rC+ Dex+4} (2156 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It protects you from cold. It protects you from poison. a potion of flight (84 gold) a +0 dagger (56 gold) a scroll of fear (98 gold) a +0 plate armour (644 gold) a wand of paralysis (4/24) (168 gold) (0, 0, D:7) a +0 dagger a +0 scale mail a +2 morningstar of crushing a +0 trident a cursed -3 flail (1, 0, D:7) a +0 dagger a +0 robe 5 tomahawks of returning (4, 0, D:7) a +0 ring mail (20, 22, D:7) 20 sling bullets (24, 9, D:7) a +0 spear a +0 leather armour a +0 whip (24, 10, D:7) a throwing net (25, 7, D:7) 20 stones (25, 8, D:7) a +0 spear (26, 9, D:7) a +3 hand axe (26, 12, D:7) a +0 glaive (26, 15, D:7) a +0 flail (32, 37, D:7) a +0 hand axe a +0 shortbow 20 arrows (33, 37, D:7) a +0 dagger a cursed +0 robe a +0 trident a cursed +0 leather armour (34, 34, D:7) an arrow (34, 35, D:7) an arrow (35, 33, D:7) an arrow (36, 32, D:7) an arrow Level 8 of the Dungeon (0, 0, D:8) 20 bolts a +0 hand crossbow a +0 short sword (1, -2, D:8) a +0 club a +0 club (1, -1, D:8) a poisoned needle (1, 0, D:8) 10 poisoned needles a +0 blowgun a +0 whip (2, 0, D:8) a +0 dagger of freezing (6, -25, D:8) a +0 hunting sling (8, 5, D:8) a +2 robe of magic resistance (20, -6, D:8) a +0 robe (22, -12, D:8) 19 arrows (27, -1, D:8) a +0 giant club (29, 4, D:8) a +0 giant spiked club (42, -22, D:8) 3 stones a kobold corpse (43, -22, D:8) a +0 blowgun a +0 short sword a +0 short sword a +0 dagger a +0 blowgun 30 poisoned needles a kobold corpse a kobold corpse a kobold corpse a kobold corpse (43, -21, D:8) a +0 club 4 stones a kobold corpse (44, -22, D:8) a +0 club (49, 0, D:8) 14 stones the Ecumenical Temple