TCC Level 1 of the Dungeon (0, 0, D:1) an amulet of reflection (3, -33, D:1) a +0 dagger (11, -7, D:1) 5 stones (13, -28, D:1) a bat skeleton (14, -38, D:1) a +0 ring mail (14, -26, D:1) a +0 dagger (14, -18, D:1) a rat skeleton (14, -17, D:1) a frilled lizard skeleton (14, -6, D:1) a +0 whip (15, 6, D:1) a ring of protection from fire (20, -17, D:1) a quokka skeleton (26, -32, D:1) a +0 robe (41, -49, D:1) a frilled lizard corpse (skeletalised by now) (45, -6, D:1) a +0 quarterstaff (46, -35, D:1) a bat skeleton (47, -39, D:1) a +0 dagger (48, -13, D:1) a rat corpse (skeletalised by now) (49, -6, D:1) a bat corpse (skeletalised by now) (52, -38, D:1) a +0 leather armour (58, -33, D:1) a +0 scale mail (60, -46, D:1) a +0 club (61, -10, D:1) a +0 club (63, -4, D:1) an amulet of magic regeneration Level 2 of the Dungeon (0, 0, D:2) a scroll of identify