Dungeon Crawl Stone Soup version 0.32.0 (webtiles) character file. Game seed: 11060917501498020309 39 TCC the Conjurer (level 3, -6/24 HPs) Began as a Demonspawn Conjurer on Sept 1, 2024. Mangled by Terence ... wielding a +0 glaive (14 damage) ... on level 2 of the Dungeon. The game lasted 00:02:22 (1816 turns). TCC the Conjurer (Demonspawn Conjurer) Turns: 1816, Time: 00:02:22 Health: -6/24 AC: 3 Str: 7 XL: 3 Next: 28% Magic: 1/7 EV: 11 Int: 20 God: Gold: 69 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: powered by death 1, sharp scales 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Missiles d - 5 poisoned darts Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of teleportation {unknown} g - a scroll of amnesia {unknown} h - a scroll of identify {unknown} i - a scroll of vulnerability {unknown} Potions f - a potion of berserk rage {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 3.1 Spellcasting + Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. You are partially covered in razor-sharp scales. (AC +1, Slay +1) Message History The searing ray hits Terence! Terence is almost dead. Terence barely misses you. Unknown command. Unknown command. Terence attacks as he pursues you! Terence hits you from afar with a +0 glaive! Throw: 6 darts (poison) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 glaive and wearing a +0 scale mail (almost dead, 56% to hit) You throw a poisoned dart. The poisoned dart barely misses Terence. Terence hits you from afar with a +0 glaive! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Okay, then. Blink to where? Press: ? - help, Dir - move target, p - Terence As you read the scroll labelled NUUNUSCHOAMN, it crumbles to dust. It was a scroll of blinking. You are too injured to fight recklessly! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 glaive and wearing a +0 scale mail (almost dead, 100% to hit) The magic dart hits Terence. Terence is almost dead. Unknown command. Unknown command. There is an escape hatch in the ceiling here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Terence hits you from afar with a +0 glaive! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." .......#.....#.################## #.##.#.#.##..@........>.......... .........##.##.################## ###.##.#.##..................# ###.##.#.##.##.#############.# .............(.....# #.# ..........#.##@###.# #.# #######............# #.# #.........@..###### #.# #........##.......# #.# #........#...####.# #.# #........#..#...#.# #.# #.............#.#.# #.# #........#..#...#.# #.#### ##### #........#..#.#.#.# #..... ....# #........#..#.###.# ###### ....###...........#.....# #. You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:1) 3 bats 3 endoplasms (D:2) 2 giant cockroaches 4 goblins 3 hobgoblins 4 kobolds A quokka (D:1) A frilled lizard (D:1) 4 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TCC the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 488 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 488 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 506 | D:1 | Learned a level 2 spell: Searing Ray 1275 | D:2 | Noticed Terence 1333 | D:2 | Gained mutation: You are partially covered in razor-sharp | scales. (AC +1, Slay +1) [demonic ancestry] 1333 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/7 1816 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_1, layout_basic, hex_large D:2: layout_basic, minmay_diced_spiral, uniq_terence, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.4 Action || total ---------------------------++------- Melee: Unarmed || 14 Throw: Dart || 4 Cast: Magic Dart || 52 Searing Ray || 2 Use: Potion || 1 Scroll || 1 Armour: Robe || 14 Dodge: Dodged || 16