Dungeon Crawl Stone Soup version 0.33-a0-595-g69c26771d4 (webtiles) character file. Game seed: 16172651369798596906 17 TCC the Conjurer (level 2, -4/19 HPs) Began as a Mummy Conjurer on Dec 23, 2024. Slain by a gnoll ... wielding a +0 whip (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:59 (586 turns). TCC the Conjurer (Mummy Conjurer) Turns: 586, Time: 00:01:00 Health: -4/19 AC: 2 Str: 10 XL: 2 Next: 44% Magic: 1/6 EV: 11 Int: 17 God: Gold: 84 SH: 0 Dex: 10 Spells: 6/7 levels left rFire x . . c - +0 dagger rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) d - a +0 antimagic dagger Armour a - a +0 robe (worn) Scrolls b - a scroll of fear {unknown} Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.3 Spellcasting + Level 3.5 Conjurations + Level 0.5 Necromancy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 28% 2d5 6% 2 Lesser Beckoning Tloc 4% N/A 26% 2 Vampiric Draining Necr 7% 2d6 38% 3 Maxwell's Portable Pile Tloc 2% (3-9)d2 45% 3 Teleport Other Tloc 2% N/A 45% 3 Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 63% 4 Nazja's Percussive Temp Frge 1% 4d4 99% 5 Splinterfrost Shell Ice/Frge 1% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History The magic dart hits the gnoll but does no damage. The gnoll misses you. The endoplasm barely misses you. Unknown command. Unknown command. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The endoplasm hits you. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (lightly wounded, 100% to hit) Okay, then. The gnoll attacks as it pursues you! The gnoll closely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (lightly wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is lightly wounded. The gnoll closely misses you. Unknown command. Unknown command. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (lightly wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is lightly wounded. The gnoll hits you with a +0 whip. You die... #....... ####....... ###....#..... #...#.##..... ######.###.###.... #......##..# ##... ####.###.........## #### .......g.......########## ####...#@......# #...... #....###.......# #.##### ..#. ###.....## #.#.<.# # # ##.......#####.#...# . # ##.........##...#.[.# #.#.#..#.......##.###...# #...#. #.......##.# #.#.# ......###.....###.# #.#.# #.#.....(...## #.# #...# You could see a gnoll. Vanquished Creatures A dart slug (D:1) 2 bats (D:1) An endoplasm (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) A kobold (D:1) 2 frilled lizards (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TCC the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 229 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/6 586 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_rooms, hellmonk_ecumenical_altar_zigzags, chequers_serial_rivers_room_a, hangedman_decor_growths, minmay_tripent Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.3 Dodging | | 1.5 Stealth | | 1.5 Conjurations | | 3.5 Necromancy | | 0.5 Action || total ---------------------------++------- Melee: Unarmed || 12 Dagger || 3 Cast: Magic Dart || 35 Armour: Robe || 12 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 585 | 585 | 0 | 0 | 494 | 1 | 585.0 | Dungeon | 585 | 585 | 0 | 0 | 494 | 1 | 585.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 585 daAuts