Dungeon Crawl Stone Soup version 0.33-a0-646-g5978acde03 (webtiles) character file. Game seed: 6738892871963151176 50 TCC the Vexing (level 3, 0/25 HPs) Began as a Vampire Hexslinger on Jan 6, 2025. Slain by a gnoll ... wielding a +2 heavy spear (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:08 (1540 turns). TCC the Vexing (Vampire Hexslinger) Turns: 1540, Time: 00:01:09 Health: 0/25 AC: 2 Str: 7 XL: 3 Next: 55% Magic: 5/7 EV: 11 Int: 17 God: Gold: 88 SH: 0 Dex: 16 Spells: 5/7 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.44/turn (no ring) MPRegen 0.10/turn %: no passive effects @: weak-willed, healing quickly A: alive, fangs 3, see invisible, vampiric 2 a: Exsanguinate You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Jewellery k - a ring of positive energy Scrolls b - a scroll of poison f - a scroll of teleportation {unknown} g - a scroll of identify {unknown} i - a scroll of enchant weapon {unknown} Potions d - a potion of mutation {unknown} e - a potion of degeneration {unknown} h - a potion of might {unknown} j - a potion of ambrosia {unknown} Skills: - Level 0.8 Fighting - Level 1.5 Ranged Weapons - Level 2.1 Dodging * Level 2.7 Spellcasting + Level 5.2 Hexes - Level 0.7 Fire Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 40% N/A 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 20% N/A 6% 3 Inner Flame Hex/Fire 12% N/A 16% 3 Cause Fear Hex 10% N/A 21% 4 Dimensional Bullseye Hex/Tloc 5% N/A 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is slightly increased. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is lightly wounded. A giggling sprite leaps out and doodles on the gnoll's face. The gnoll is heavily wounded. Unknown command. You shoot a sling bullet. The sling bullet barely misses the gnoll. x2 The sling bullet hits the gnoll. The gnoll is lightly wounded. A giggling sprite leaps out and makes the gnoll trip over its own feet. The gnoll is moderately wounded. The gnoll hits you from afar with a +2 heavy spear! You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll closely misses you. Unknown command. You shoot a sling bullet. The sling bullet barely misses the gnoll. The sling bullet hits the gnoll. The gnoll is moderately wounded. The gnoll seems less drained. The gnoll hits you from afar with a +2 heavy spear! * * * LOW HITPOINT WARNING * * * Unknown command. You are too injured to fight recklessly! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +2 heavy spear and wearing a +0 plate armour (heavily wounded, chance to call a sprite on attack: 62%, 74% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. The sling bullet hits the gnoll. The gnoll is severely wounded. A giggling sprite leaps out and bonks the gnoll with its +2 heavy spear. The gnoll is severely wounded. The jinxing sprites lose interest in you. The gnoll seems less drained. The gnoll hits you from afar with a +2 heavy spear. You die... ######### #.......# #.#####.# ######.#####.##### #.........##.#...# #.####.##......#.# ..# #.#####.#...# ### #.. ...##.## ##########.@# ##.# ######## #g# #......# #g# #......# #g# #......# ..# #......# ..# #......# ###..# #......# #.. . You could see 3 gnolls. Vanquished Creatures An adder (D:2) 3 dart slugs 2 ball pythons (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) 7 jackals 3 kobolds 3 bats (D:1) A frilled lizard (D:1) A goblin (D:1) 4 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TCC the Vampire Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 231 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/4 234 | D:1 | Learned a level 2 spell: Jinxbite 556 | D:1 | Reached skill level 5 in Hexes 562 | D:1 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 562 | D:1 | Reached XP level 3. HP: 25/25 MP: 6/6 1540 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_basic, serial_curves, eino_curves_04, eino_curves_03, nicolae_kite_square_tiling_tiny D:2: layout_loops_cross Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.7 Hexes | 5 | 5.2 Fighting | | 0.8 Ranged Weapons | | 1.5 Dodging | | 2.1 Fire Magic | | 0.7 Action || total ---------------------------++------- Fire: Sling || 93 Cast: Jinxbite || 1 Armour: Robe || 34 Dodge: Dodged || 39 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1569 | 1551 | 18 | 4 | 1322 | 2 | 784.5 | Dungeon | 1569 | 1551 | 18 | 4 | 1322 | 2 | 784.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 919 daAuts D:2: 650 daAuts