Dungeon Crawl Stone Soup version 0.33-a0-647-gb60e247eb4 (webtiles) character file. Game seed: 6648307748460316157 67 TCC the Vexing (level 4, 0/31 HPs) Began as a Vampire Hexslinger on Jan 7, 2025. Slain by a gnoll ... wielding a +0 flail (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:19 (1616 turns). TCC the Vexing (Vampire Hexslinger) Turns: 1616, Time: 00:01:19 Health: 0/31 AC: 2 Str: 7 XL: 4 Next: 0% Magic: 5/7 EV: 11 Int: 17 God: Gold: 44 SH: 0 Dex: 16 Spells: 1/7 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.45/turn (no ring) MPRegen 0.10/turn %: no passive effects @: weak-willed, jinxed, healing quickly A: alive, fangs 3, see invisible, vampiric 2 a: Exsanguinate You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison d - a scroll of brand weapon {unknown} e - a scroll of teleportation {unknown} f - a scroll of amnesia {unknown} g - a scroll of identify {unknown} k - a scroll of noise {unknown} Potions h - 2 potions of ambrosia {unknown} i - a potion of lignification {unknown} j - a potion of enlightenment {unknown} Skills: - Level 0.8 Fighting - Level 1.5 Ranged Weapons - Level 2.1 Dodging + Level 2.3 Spellcasting - Level 4.6 Hexes - Level 0.7 Fire Magic * Level 2.4 Ice Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 34% N/A 4% 2 b - Freeze Ice 40% 1d6 7% 1 c - Frozen Ramparts Ice 20% 1d4 21% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 19% 1 Sigil of Binding Hex 17% N/A 9% 3 Inner Flame Hex/Fire 11% N/A 19% 3 Cause Fear Hex 8% N/A 26% 4 Construct Spike Launche Frge 4% 2d3 28% 2 Hailstorm Conj/Ice 6% 3d5 34% 3 Launch Clockwork Bee Frge 2% N/A 50% 3 Dimensional Bullseye Hex/Tloc 4% N/A 56% 4 Forge Blazeheart Golem Fire/Frge 3% N/A 85% 4 Alistair's Intoxication Alch 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is slightly increased. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History The gnoll barely misses you. x2 There are monsters nearby! You shoot a sling bullet. The sling bullet barely misses the gnoll. There are monsters nearby! You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is lightly wounded. There are monsters nearby! You shoot a sling bullet. The sling bullet completely misses the gnoll. The gnoll completely misses you. There are monsters nearby! Casting: Freeze (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is lightly wounded. A giggling sprite leaps out and bonks the gnoll with its +0 flail. The gnoll is moderately wounded. The gnoll barely misses you. The gnoll hits you from afar with a +0 spear! The gnoll hits you with a +0 flail! You are too injured to fight recklessly! Unknown command. You aren't carrying any items that you can evoke. Unknown command. Okay, then. You shoot a sling bullet. The sling bullet closely misses the gnoll. x2 The sling bullet hits the gnoll. The gnoll is moderately wounded. A giggling sprite leaps out and bonks the gnoll with its +0 club. The gnoll is heavily wounded. A giggling sprite leaps out and doodles on the gnoll's face. The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail. You die... ##### #.# #.####..# ##.... #.# ###.# #. ###.# #.# #...# .######.# #.# #.### ........# #.# #.# ......... #.# #.# ######### #.#####.#####.. # #.....#.#...... # #.#####@#####.# # ### #g# # #g# # #g# #.g..gg.. ######.#. You could see 4 gnolls. Vanquished Creatures 2 adders (D:2) 3 dart slugs (D:1) 2 ribbon worms (D:2) 3 ball pythons 3 endoplasms A giant cockroach (D:2) A goblin (D:1) 3 hobgoblins 6 jackals (D:1) 2 kobolds (D:1) 5 quokkas A bat (D:1) 3 rats (D:2) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TCC the Vampire Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 218 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/4 272 | D:1 | Learned a level 2 spell: Jinxbite 274 | D:1 | Learned a level 1 spell: Freeze 347 | D:1 | Reached skill level 1 in Ice Magic 867 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 867 | D:2 | Reached XP level 3. HP: 25/25 MP: 6/6 871 | D:2 | Learned a level 3 spell: Frozen Ramparts 1089 | D:2 | Found a faded altar of an unknown god. 1347 | D:2 | Reached XP level 4. HP: 31/31 MP: 3/7 1616 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_gate, layout_basic D:2: layout_loops_ring, serial_co_window_serial, co_window_paths_a, co_window_cross_1, co_window_paths_a, co_window_cross_1, co_window_paths_a, co_window_paths_b, co_window_paths_a, co_window_of_opportunity_b, co_window_paths_c, co_window_unsneaky_path_c, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_c, basic_ecumenical_altar, minmay_misc_feat_encased Skill XL: | 1 2 3 | ---------------+----------+----- Ice Magic | 1 2 | 2.4 Spellcasting | 2 | 2.3 Fighting | | 0.8 Ranged Weapons | | 1.5 Dodging | | 2.1 Hexes | | 4.6 Fire Magic | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 96 | 7 || 103 Cast: Freeze | 4 | || 4 Jinxbite | 2 | 1 || 3 Armour: Robe | 30 | 4 || 34 Dodge: Dodged | 43 | 4 || 47 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1649 | 1624 | 25 | 33 | 1345 | 2 | 824.5 | Dungeon | 1649 | 1624 | 25 | 33 | 1345 | 2 | 824.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 881 daAuts D:2: 768 daAuts