Dungeon Crawl Stone Soup version 0.33-a0-649-g5bcc8a2132 (webtiles) character file. Game seed: 4006522743466602743 41 TCC the Vexing (level 3, 0/26 HPs) Began as a Vampire Hexslinger on Jan 8, 2025. Slain by an adder (1 damage) ... on level 2 of the Dungeon. The game lasted 00:00:58 (1261 turns). TCC the Vexing (Vampire Hexslinger) Turns: 1261, Time: 00:00:59 Health: 0/26 AC: 2 Str: 13 XL: 3 Next: 32% Magic: 4/6 EV: 11 Int: 17 God: Gold: 63 SH: 0 Dex: 16 Spells: 4/6 levels left rFire . . . g - +2 dagger (drain) rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + f - +6 ring of strength HPRegen 0.44/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -9), weak-willed, jinxed, healing quickly A: alive, fangs 3, see invisible, vampiric 2 a: Exsanguinate You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons a - a +1 sling g - a +2 dagger of draining (weapon) Armour c - a +0 robe (worn) Jewellery f - a +6 ring of strength (left hand) Scrolls b - 3 scrolls of poison e - 2 scrolls of identify {unknown} h - a scroll of torment {unknown} i - a scroll of silence {unknown} k - a scroll of fog {unknown} l - a scroll of revelation {unknown} Potions d - 2 potions of curing {unknown} j - a potion of enlightenment {unknown} Skills: + Level 1.0 Fighting + Level 0.2 Short Blades - Level 1.5 Ranged Weapons + Level 0.1 Armour + Level 2.2 Dodging - Level 2.3 Spellcasting - Level 5.1 Hexes - Level 0.7 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 38% N/A 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 19% N/A 7% 3 Inner Flame Hex/Fire 11% N/A 17% 3 Cause Fear Hex 9% N/A 22% 4 Dimensional Bullseye Hex/Tloc 5% N/A 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is slightly increased. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History There are monsters nearby! You hit the bat. You drain the bat. You kill the bat! An adder is nearby! An adder comes into view. The adder hisses angrily. The adder closely misses you. You miss the adder. Your bite misses the adder. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. You miss the adder. You feel sick. You closely miss the adder. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The adder bites you. You are more poisoned. The adder poisons you! You barely miss the adder. You feel very sick. The adder closely misses you. The adder barely misses you. You are too injured to fight recklessly! Unknown command. You aren't carrying any items that you can evoke. Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You feel sick. The adder bites you. The adder completely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! Unknown command. Unknown command. You closely miss the adder. A giggling sprite leaps out and ties the adder's tail in a knot. The adder is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder bites you but does no damage. The adder barely misses you. The adder bites you. You die... #...... .# #...... .# #...... .# #...... .# #...... #.# ####...# #.# ###....### ##S######...#### # #@S.......[.# ####...........# #...$..........# # #..............####.. #.................†(# #..............###### #...#................ #.!.#..........#####. #...#..........# ## You could see 2 adders. Vanquished Creatures A dart slug (D:1) 3 ball pythons 4 bats 5 giant cockroaches 2 goblins (D:1) 3 hobgoblins (D:1) 5 jackals (D:1) A quokka (D:1) 5 frilled lizards 2 kobolds (D:1) 4 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TCC the Vampire Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 245 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/4 788 | D:1 | Reached skill level 5 in Hexes 808 | D:1 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 808 | D:1 | Reached XP level 3. HP: 25/25 MP: 6/6 845 | D:1 | Learned a level 2 spell: Jinxbite 1214 | D:2 | Reached skill level 1 in Fighting 1261 | D:2 | HP: 1/26 [poisoned by an adder] 1261 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_cavernosity, layout_basic D:2: layout_rooms, bh_walls_and_bars Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 | 2.3 Hexes | 5 | 5.1 Fighting | 1 | 1.0 Short Blades | | 0.2 Ranged Weapons | | 1.5 Armour | | 0.1 Dodging | | 2.2 Fire Magic | | 0.7 Action || total ---------------------------++------- Melee: Dagger || 17 Bite || 1 Fire: Sling || 55 Cast: Jinxbite || 1 Armour: Robe || 23 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1277 | 1236 | 41 | 0 | 1068 | 2 | 638.5 | Dungeon | 1277 | 1236 | 41 | 0 | 1068 | 2 | 638.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1049 daAuts D:2: 228 daAuts