Dungeon Crawl Stone Soup version 0.33-a0-749-g64b092adc6 (webtiles) character file. Game seed: 4023376440947017455 1 TCC the Tinkerer (level 1, 0/10 HPs) Began as a Deep Elf Forgewright on Jan 17, 2025. Slain by a ribbon worm (8 damage) ... on level 2 of the Dungeon. The game lasted 00:00:09 (21 turns). TCC the Tinkerer (Deep Elf Forgewright) Turns: 21, Time: 00:00:10 Health: 0/10 AC: 2 Str: 7 XL: 1 Next: 16% Magic: 0/6 EV: 5 Int: 19 God: Gold: 6 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . a - +0 hammer rCold . . . (no offhand) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: very slightly contaminated, held A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) Armour c - a +0 robe (worn) Scrolls d - a scroll of teleportation {unknown} Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.0 Spellcasting - Level 4.3 Forgecraft + Level 0.2 Air Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 76% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 38% 2d4 3% 2 Launch Clockwork Bee Frge 19% N/A 8% 3 Forge Blazeheart Golem Fire/Frge 11% N/A 52% 4 Forge Lightning Spire Air/Frge 11% 3d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Welcome, TCC the Deep Elf Forgewright. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found four items. Found a staircase leading out of the dungeon. Found an escape hatch in the floor. You now have 6 gold pieces. You see here a gnoll skeleton. You see here a gnoll skeleton. d - a scroll labelled HYB VURISA You see here a gnoll skeleton. There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. The kinetic grapnel hits the quokka. The quokka is heavily wounded. The kinetic grapnel hits the quokka but does no damage. The quokka is heavily wounded. The kinetic grapnel hits the quokka. You kill the quokka! Found a mace and 3 gold pieces. The kinetic grapnel hits the ribbon worm but does no damage. You miscast Kinetic Grapnel. You are very lightly contaminated with residual magic. Nothing appears to happen. The kinetic grapnel hits the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm bites you. The grapnel guides your strike. You hit the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The kinetic grapnel hits the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm bites you! Ouch! That really hurt! You die... $...)....... ##........... +............ #............ #............ ###............ #....†......... #....@w...... #............ #............ #............ #............ #............ #............ .............. ###............ You could see a ribbon worm (catching breath, grapneled). Vanquished Creatures A quokka (D:2) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TCC the Deep Elf Forgewright began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 21 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_loops_ring D:2: layout_basic, wad_floor_pattern_1, uniq_sigmund, uniq_robin Action || total ---------------------------++------- Melee: Mace || 1 Cast: Kinetic Grapnel || 6 Armour: Robe || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 21 | 21 | 0 | 0 | 6 | 2 | 10.5 | Dungeon | 21 | 21 | 0 | 0 | 6 | 2 | 10.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 11 daAuts D:2: 10 daAuts