Dungeon Crawl Stone Soup version 0.33-a0-1114-g7ce8407eea (webtiles) character file. Game seed: 2935292132070684697 8 TCC the Chiller (level 2, 19/19 HPs) Began as a Demonspawn Ice Elementalist on Mar 21, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:46 (136 turns). TCC the Chiller (Demonspawn Ice Elementalist) Turns: 136, Time: 00:00:46 Health: 19/19 AC: 2 Str: 8 XL: 2 Next: 0% Magic: 1/5 EV: 11 Int: 15 God: Gold: 10 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sanguine armour 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fog {unknown} Potions b - a potion of magic d - 2 potions of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 3.9 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 52% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 26% 1d4 13% 3 Ozocubu's Armour Ice 13% N/A 13% 3 Summon Ice Beast Ice/Summ 7% N/A 28% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your blood forms armour. (AC +0) Message History You freeze the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. d - 2 murky puce potions An endoplasm comes into view. The endoplasm quivers. The endoplasm freezes you. You are frozen. You freeze the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bat comes into view. Found 10 gold pieces. The bat barely misses you. You freeze the bat. The bat is heavily wounded. The bat hits you but does no damage. x2 You freeze the bat. You kill the bat! Found a stone staircase leading down. A hobgoblin comes into view. The hobgoblin shouts! You hear a shout! You see here 10 gold pieces. You now have 10 gold pieces. A kobold comes into view. It is wielding a +0 short sword. You freeze the hobgoblin. The hobgoblin is almost dead. The kobold shouts! The hobgoblin barely misses you. A giant cockroach comes into view. You are out of magic! You hit the hobgoblin. You kill the hobgoblin! You have reached level 2! Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ... .. #K# ##.. ##..# ### ... . .## .... #†# . .. ....###@# . .# #...#.# .###.# #...# ..#.. ##..## #...###.# ##....# #.......# #..##..># #..# #.## ##.# #..##########.#### ..# .................# ... You could see a kobold. Vanquished Creatures A bat (D:1) 3 endoplasms (D:1) 2 hobgoblins (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TCC the Demonspawn Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 30 | D:1 | Found a faded altar of an unknown god. 136 | D:1 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 136 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 136 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_rooms, chequers_ecumenical_altar_island Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Freeze || 8 Armour: Robe || 2 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 146 | 146 | 0 | 0 | 0 | 1 | 146.0 | Dungeon | 146 | 146 | 0 | 0 | 0 | 1 | 146.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 146 daAuts