TCC Level 1 of the Dungeon (0, 0, D:1) a stone a rat corpse (skeletalised by now) a bat corpse (skeletalised by now) (9, -35, D:1) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (26, -34, D:1) a +0 whip (31, -10, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) the +0 whip of the Fortifying Queen {pain, *Rage rElec rPois Dex+5} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). (2, -6, D:2) a +0 club (4, -2, D:2) a hobgoblin corpse (6, -10, D:2) a +0 trident (9, -13, D:2) a +0 ring mail (9, -1, D:2) 3 gold pieces (10, 8, D:2) a +0 leather armour (11, -1, D:2) 3 gold pieces (13, -7, D:2) a +0 dagger (19, 7, D:2) a +0 club a goblin corpse (20, -13, D:2) a +0 quarterstaff