TCC Level 1 of the Dungeon (0, 0, D:1) an amulet of regeneration (1, 3, D:1) a ball python corpse (skeletalised by now) (2, 3, D:1) a frilled lizard corpse (skeletalised by now) (2, 7, D:1) a +1 dagger of venom (5, -3, D:1) a ring of see invisible (5, 20, D:1) a hobgoblin corpse (skeletalised by now) (5, 32, D:1) a +0 dagger (7, 18, D:1) a +0 hand axe (13, 39, D:1) a bat corpse (skeletalised by now) (15, 9, D:1) a +0 leather armour (16, 3, D:1) a +0 spear (27, 22, D:1) a rat corpse (skeletalised by now) (27, 26, D:1) a +0 mace (30, -4, D:1) 6 boomerangs (35, 6, D:1) a +0 ring mail (36, 13, D:1) a +0 club 3 stones a kobold skeleton (37, 13, D:1) a hobgoblin skeleton (42, 8, D:1) a bat skeleton (46, 10, D:1) a ring of ice Level 2 of the Dungeon (0, 0, D:2) a bat corpse (4, 8, D:2) a bat skeleton (4, 18, D:2) a stone (6, -4, D:2) the staff of the Burning Saviour {rElec Will- Dex+6 Fire Air} [staff of air] rElec: It insulates you from electricity. Will-: It decreases your willpower. Dex+6: It affects your dexterity (+6). Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (7, -7, D:2) an adder corpse (12, 17, D:2) a +0 robe (15, 18, D:2) a +0 club a +0 sling a +0 dagger a +0 dagger a +0 club a goblin corpse a goblin corpse a goblin corpse (15, 19, D:2) a +0 dagger a +0 dagger a goblin corpse (15, 20, D:2) a +0 dagger a goblin corpse