TCC Level 1 of the Dungeon (6, -13, D:1) a potion of curing (7, -3, D:1) a bat corpse (skeletalised by now) (16, 6, D:1) a +0 robe (28, -3, D:1) 2 poisoned darts (28, 0, D:1) a hobgoblin skeleton a quokka skeleton (29, 18, D:1) a potion of haste (32, -16, D:1) a +0 dagger (32, -10, D:1) a quokka corpse (skeletalised by now) (32, -8, D:1) a bat corpse (skeletalised by now) (32, -1, D:1) a +0 dagger (33, 24, D:1) a +0 dagger a goblin corpse (skeletalised by now) (39, 31, D:1) a +0 dagger a goblin corpse (skeletalised by now) (41, 16, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) Level 2 of the Dungeon (8, -32, D:2) 16 gold pieces (8, -4, D:2) an adder corpse (skeletalised by now) (9, -31, D:2) a potion of curing (10, -30, D:2) 17 gold pieces (18, -30, D:2) a hobgoblin corpse (skeletalised by now) (26, -28, D:2) a potion of curing (26, 9, D:2) 2 potions of might (27, -34, D:2) a potion of heal wounds (32, -25, D:2) a +0 whip an orc skeleton (33, -25, D:2) a +0 hand axe an orc skeleton (34, -25, D:2) a +0 trident (43, -32, D:2) a +0 club (47, -42, D:2) a rat skeleton (47, -39, D:2) a +0 hand axe (55, -46, D:2) a +0 leather armour (56, 1, D:2) 5 poisoned darts (59, -19, D:2) a +1 dagger of venom (67, -17, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Biskir's Armour Shoppe a +0 scale mail (52 gold) a +0 ring mail (52 gold) a +2 ring mail of fire resistance (273 gold) a +0 leather armour (26 gold) a +0 robe (11 gold) the +0 robe of Woqus {rF+ Slay+3} (357 gold) rF+: It protects you from fire. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). a +0 ring mail (52 gold) a +1 robe of willpower (167 gold) the +4 scale mail of Dawn {rElec MP+10 Int+3} (848 gold) rElec: It insulates you from electricity. MP+10: It affects your magic capacity (+10). Int+3: It affects your intelligence (+3). (0, 0, D:3) a +0 dagger a +0 robe (0, 1, D:3) a +0 mace (0, 2, D:3) a +0 mace a +0 ring mail an orc corpse (skeletalised by now) (10, -9, D:3) a +0 club (15, -22, D:3) a rat skeleton (27, -3, D:3) a +0 whip (35, 7, D:3) a +0 club a goblin skeleton (41, -4, D:3) a frilled lizard skeleton (41, 12, D:3) a +0 leather armour (45, -15, D:3) a +0 long sword a +0 sling (47, -16, D:3) 4 stones (51, -1, D:3) a +0 dagger an orc skeleton (51, 0, D:3) an adder skeleton (53, 12, D:3) an adder corpse (skeletalised by now) (55, -17, D:3) an orb of energy (58, -13, D:3) a +0 whip Level 4 of the Dungeon (10, 1, D:4) the +7 sling of the Yoke {heavy, Dex+2 SInv} Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (12, 2, D:4) a +0 club (13, 0, D:4) a +0 club a boomerang an orc corpse (skeletalised by now) (14, 0, D:4) a +0 dagger a +0 robe a +0 club (17, 38, D:4) a +0 robe (22, 13, D:4) a +0 heavy dire flail a +0 leather armour (23, 14, D:4) a potion of moonshine (24, 33, D:4) a +0 whip a kobold corpse (skeletalised by now) (25, 34, D:4) a +0 ring mail (31, 24, D:4) a quokka skeleton (35, 3, D:4) a +2 dagger of venom a goblin skeleton (37, 49, D:4) a potion of heal wounds (38, -4, D:4) 3 stones (38, 42, D:4) an adder corpse (skeletalised by now) (38, 49, D:4) an inkwell talisman (48, 10, D:4) a +0 dagger a goblin corpse (skeletalised by now) Level 5 of the Dungeon (1, 19, D:5) a potion of mutation (3, -10, D:5) a +0 robe (14, -17, D:5) 5 stones (16, 8, D:5) 4 poisoned darts (21, -35, D:5) a potion of attraction (22, -34, D:5) a +0 ring mail (28, 21, D:5) an acid dragon skeleton (34, -9, D:5) an adder skeleton (45, 3, D:5) a +0 dagger an orc corpse (skeletalised by now) (45, 4, D:5) a +0 mace an orc corpse (skeletalised by now) (46, 4, D:5) a +0 flail Level 6 of the Dungeon (12, -3, D:6) 7 stones (24, -5, D:6) a river rat corpse (24, -4, D:6) a river rat corpse (26, -5, D:6) a quokka corpse a rat corpse