TCC Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (8, -8, D:1) a +0 dagger (12, -1, D:1) a +0 whip (12, 1, D:1) a +0 dagger (12, 18, D:1) a +0 short sword (13, 16, D:1) a +0 leather armour (13, 20, D:1) a potion of attraction (21, 12, D:1) a +0 robe (23, 11, D:1) a +0 leather armour (27, -11, D:1) a +0 club a goblin corpse (skeletalised by now) (27, 19, D:1) a +0 ring mail (27, 21, D:1) a hobgoblin skeleton (35, 3, D:1) 5 poisoned darts (36, 21, D:1) a potion of attraction (37, 20, D:1) 2 potions of moonshine (38, 23, D:1) a +0 robe (39, -4, D:1) a +0 dagger (39, 31, D:1) a +0 sling (40, 29, D:1) a +0 leather armour (44, 1, D:1) a +0 club a goblin skeleton (47, -12, D:1) a +0 club (49, 18, D:1) 2 potions of curing (50, 3, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a potion of berserk rage (6, 12, D:2) a potion of curing (10, 20, D:2) a +0 whip (11, 19, D:2) a potion of curing (12, 4, D:2) a potion of attraction (20, -1, D:2) a potion of curing (22, 30, D:2) a potion of heal wounds (23, 12, D:2) a hobgoblin skeleton (25, 10, D:2) a ball python corpse (skeletalised by now) (33, -2, D:2) a +0 hammer (34, 12, D:2) 2 stones a +2 dagger of venom a kobold corpse (skeletalised by now) (34, 13, D:2) a +0 dagger an adder skeleton (36, -1, D:2) a +2 quarterstaff of chaos a +0 cloak (47, 17, D:2) a +0 club (49, -7, D:2) a +0 robe (49, 19, D:2) a bat corpse (skeletalised by now) (50, 2, D:2) a frilled lizard skeleton (50, 12, D:2) a potion of brilliance Level 3 of the Dungeon (3, 0, D:3) 8 stones (5, -6, D:3) a ball python corpse (skeletalised by now) a quokka corpse (skeletalised by now) (8, 36, D:3) a +0 robe (9, 38, D:3) 5 poisoned darts (9, 43, D:3) the +6 mace of Behirr {freeze, Dex+4 Stlth+} Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (11, 34, D:3) 5 stones (12, 16, D:3) an adder corpse (skeletalised by now) (16, 3, D:3) an adder corpse (skeletalised by now) (16, 23, D:3) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (16, 38, D:3) a +0 leather armour (16, 39, D:3) a +0 plate armour a +0 cloak a +0 scale mail (18, 25, D:3) a bat skeleton (18, 31, D:3) a +0 chain mail (24, 11, D:3) a +0 plate armour (28, 17, D:3) the inkwell talisman "Becixzil" {Harm Int+5 Dex+2 SInv} [inkwell talisman] Harm: It increases damage dealt and taken. Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (36, 37, D:3) 3 stones a +0 dagger a kobold skeleton (41, -3, D:3) a +0 pair of gloves (58, 43, D:3) a +0 ring mail Level 4 of the Dungeon (4, 3, D:4) a +2 trident of venom (7, 19, D:4) a +0 leather armour (13, 6, D:4) 7 stones (15, 18, D:4) a +0 club a +0 hand axe a +0 chain mail an orc skeleton (36, 35, D:4) 2 potions of enlightenment (43, 26, D:4) a quill talisman (48, 0, D:4) a +0 club (51, 28, D:4) a +0 buckler (52, 30, D:4) a +0 robe (56, 18, D:4) a +0 robe (57, -5, D:4) a +0 club a goblin skeleton (59, -11, D:4) a potion of haste Level 5 of the Dungeon (0, 0, D:5) 6 stones (4, -11, D:5) a potion of haste (7, -11, D:5) a potion of moonshine (8, -1, D:5) a +0 long sword (11, 14, D:5) 8 stones (14, -17, D:5) a +0 flail (15, -15, D:5) a potion of moonshine (15, 5, D:5) a hound corpse (16, 14, D:5) a +0 leather armour (21, -9, D:5) 14 gold pieces (39, 6, D:5) a +0 ring mail (40, -5, D:5) a +0 bardiche