TCC Level 1 of the Dungeon (0, 0, D:1) a potion of might (4, -15, D:1) a +0 club (5, -2, D:1) a frilled lizard skeleton (9, 14, D:1) a jackal corpse (skeletalised by now) (10, 17, D:1) a +0 leather armour (11, -16, D:1) a +0 dagger (12, 13, D:1) a jackal corpse (skeletalised by now) (13, 13, D:1) a +0 dagger of draining a +0 dagger a +0 whip 5 stones a goblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) a ball python corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (13, 17, D:1) a quokka corpse (skeletalised by now) (18, -14, D:1) a +0 club (19, 6, D:1) a +0 whip (19, 7, D:1) a +0 club (19, 12, D:1) a jackal corpse (skeletalised by now) (25, -16, D:1) a +0 club (34, -8, D:1) a +0 short sword a kobold skeleton (41, -7, D:1) a rat skeleton (41, -6, D:1) a potion of haste (46, -4, D:1) a +0 dagger (49, -22, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (7, 11, D:2) a frilled lizard corpse (15, 1, D:2) 8 stones (20, 11, D:2) a +0 club a kobold corpse (21, -8, D:2) an adder corpse (22, -3, D:2) a +0 short sword a stone a kobold corpse (24, -4, D:2) a ribbon worm corpse (37, 36, D:2) a +0 quarterstaff (38, 17, D:2) a scroll of identify (38, 30, D:2) a +0 robe (39, 31, D:2) 2 potions of ambrosia (39, 33, D:2) a +0 club