TCC Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin skeleton (1, -4, D:1) a hobgoblin corpse (skeletalised by now) (2, -8, D:1) a hobgoblin corpse (skeletalised by now) (2, -4, D:1) a +0 club (4, 30, D:1) a stone (7, 17, D:1) a +0 mace (11, -19, D:1) a bat skeleton (13, 27, D:1) a bat corpse (skeletalised by now) (14, -28, D:1) a hobgoblin corpse (skeletalised by now) (15, -6, D:1) a ball python skeleton (23, -27, D:1) a rimehorn talisman (24, -19, D:1) a hobgoblin skeleton (28, -19, D:1) a +0 leather armour a +0 robe (29, -17, D:1) a frilled lizard skeleton (31, -19, D:1) a hobgoblin skeleton (39, 17, D:1) a jackal skeleton a hobgoblin skeleton (45, 24, D:1) a +0 plate armour (52, 27, D:1) a +0 short sword a kobold corpse (skeletalised by now) (56, 17, D:1) a quokka skeleton (60, 3, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) an adder skeleton (13, 14, D:2) a +2 dagger of freezing (14, 14, D:2) an adder skeleton (20, -3, D:2) a hobgoblin skeleton (21, -17, D:2) 3 javelins (22, 8, D:2) a +0 robe (23, -17, D:2) a rat skeleton (31, 20, D:2) a +0 whip 5 stones a kobold skeleton (32, -13, D:2) a +0 spear (33, -7, D:2) a ball python corpse (skeletalised by now) (33, -6, D:2) a +0 club (35, 20, D:2) a +0 ring mail (37, 29, D:2) a +0 leather armour a +0 dagger an orc corpse (skeletalised by now) (37, 30, D:2) a +0 short sword (38, 31, D:2) a +0 flail a +0 ring mail an orc corpse (skeletalised by now) (39, -12, D:2) a +0 short sword (43, 10, D:2) a +0 leather armour (48, 7, D:2) a rat corpse (skeletalised by now) (51, 19, D:2) a +0 club Level 3 of the Dungeon [Shop] Fuques's Distillery a potion of might (unknown) (40 gold) a potion of enlightenment (50 gold) a potion of lignification (unknown) (30 gold) a potion of curing (30 gold) a potion of moonshine (unknown) (10 gold) a potion of lignification (unknown) (30 gold) a potion of brilliance (40 gold) a potion of lignification (unknown) (30 gold) a potion of magic (80 gold) (20, -5, D:3) the +0 scale mail of Deusifun {rF+ MP+8 Dex-5 SInv} rF+: It protects you from fire. MP+8: It affects your magic capacity (+8). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. (24, -26, D:3) a bat corpse (skeletalised by now) (24, -9, D:3) a medusa talisman (27, -1, D:3) a +4 short sword a +0 dagger a +0 short sword an orc skeleton (27, 0, D:3) a +0 whip (28, -1, D:3) a +0 hand axe (34, -16, D:3) a +0 club a gnoll corpse (skeletalised by now) (34, -15, D:3) a +0 flail a gnoll corpse (skeletalised by now) (35, -15, D:3) a +0 whip (37, 12, D:3) a +0 hand axe a +0 ring mail an orc skeleton (39, -2, D:3) a +0 chain mail (39, 6, D:3) a frilled lizard corpse (41, 9, D:3) a bat skeleton (46, 9, D:3) a +0 helmet Level 4 of the Dungeon (9, 14, D:4) a +2 whip of flaming (still there?) a +2 robe of cold resistance (still there?) a wand of flame (25) (still there?) the kobold corpse of Pikel (still there?)