TISL Level 1 of the Dungeon (0, 0, D:1) a bat skeleton (1, -6, D:1) a ball python skeleton (2, -30, D:1) a +0 plate armour (4, -29, D:1) a +0 robe (23, 5, D:1) a +0 short sword 5 stones (38, -7, D:1) 9 stones (50, -27, D:1) a +0 dagger (51, -7, D:1) a +0 club (55, -24, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a hobgoblin skeleton (1, -4, D:2) 6 stones (1, 0, D:2) a hobgoblin skeleton (5, 52, D:2) a +0 club (8, 16, D:2) a +0 spear (9, 17, D:2) a +0 halberd (9, 34, D:2) a bat skeleton (14, 17, D:2) a +0 flail (24, 20, D:2) a ball python corpse (skeletalised by now) (27, 9, D:2) a frilled lizard skeleton (31, 8, D:2) 6 stones (36, -1, D:2) a hobgoblin skeleton (44, 47, D:2) a rat skeleton (47, 33, D:2) 4 stones a kobold skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 dagger an adder corpse (2, -8, D:3) 6 stones (9, 12, D:3) a potion of curing (11, 16, D:3) a +0 trident (12, 17, D:3) a +0 flail (18, -21, D:3) a +0 war axe (19, -5, D:3) a +0 dagger 8 poisoned darts