TZer0 the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) a +0 robe (still there?) a +0 robe (still there?) the +7 great mace "Firestarter" {flame, rF++} (still there?) It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" (still there?) the +14 plutonium sword {Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power (still there?) the +2 Mace of Variability {chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (still there?) the +7 longbow "Piercer" {penet, EV-2} (still there?) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) an uncursed staff of fire {!a} (63, 1, D) a cursed staff of power {!a} (67, 1, D) the cursed +0 trident "Kiuj" {freeze, rN+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It enhances your eyesight. It has a curse placed upon it. (3, 2, D) a +5 claymore a +5 great sword a +5 bastard sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 cutlass a +5 dagger (62, 2, D) a +0 short sword a +0 robe the +0 Staff of Olgreb {rPois} It protects you from poison. (63, 2, D) a +0 cutlass a +0 robe (73, 2, D) a +1 trident of protection (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction {!d} a tome of Destruction {!d} a disc of storms (67, 4, D) a yak corpse (rotten by now) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (62, 5, D) a +0 short sword a +0 robe a spriggan corpse (rotten by now) (7, 6, D) a scroll of holy word 3 scrolls of blinking (10, 6, D) an uncursed staff of energy {!a} a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (7, 7, D) 5 potions of haste 2 potions of berserk rage (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +0 helmet of see invisible (62, 9, D) the Tome of Ice Spells Type Level Ozocubu's Armour Charms/Ice 3 Metabolic Englaciation Hexes/Ice 5 Bolt of Cold Conjuration/Ice 6 Simulacrum Ice/Necromancy 6 (70, 9, D) a +3 dire flail of pain (72, 9, D) a +3 ring mail of fire resistance (62, 10, D) an uncursed ring of see invisible (72, 10, D) the cursed +0 ring mail of the Many Eyes {+Rage rElec rPois} It insulates you from electricity. It protects you from poison. It lets you go berserk. It has a curse placed upon it. (70, 11, D) an uncursed staff of fire (71, 11, D) a +2 mace of protection (63, 12, D) a +0 scimitar a +0 shortbow 19 arrows (61, 13, D) a +0 long sword (unseen) (62, 13, D) a +0 long sword (62, 14, D) 6 arrows (66, 14, D) a +0 cutlass (unseen) (71, 17, D) an uncursed ring of ice (73, 17, D) a +4 ring mail of poison resistance (71, 18, D) an uncursed amulet of resist corrosion (73, 18, D) the +6 morningstar of Honour {venom, Dex+1 Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It affects your dexterity (+1). (73, 22, D) a necrophage corpse (72, 27, D) an uncursed staff of fire (73, 27, D) a +0 shortbow of flaming (72, 28, D) an uncursed staff of fire (still there?) a +0 hand axe of chopping (still there?) (71, 31, D) the +5 arbalest of Keyxkaink {flame, rPois} It turns projectiles fired from it into bolts of flame. It protects you from poison.