Taddel Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, -1, D:1) a +0 robe (18, 2, D:1) a +0 club (20, 0, D:1) 26 stones (24, 32, D:1) a +0 club (29, -4, D:1) a stone (30, -6, D:1) a stone (30, -1, D:1) a stone (34, 23, D:1) a +0 club (37, 19, D:1) 10 sling bullets (45, -4, D:1) 21 stones Level 2 of the Dungeon (16, 30, D:2) a +0 short sword (17, 11, D:2) 9 stones (20, 6, D:2) a +0 dagger 4 stones (20, 44, D:2) a +0 halberd (21, 43, D:2) a +0 club (26, 43, D:2) a throwing net (28, 38, D:2) a +0 robe (29, 44, D:2) 17 stones (31, 19, D:2) a +0 dagger (35, 48, D:2) a +0 short sword (57, 32, D:2) 3 stones Level 3 of the Dungeon (0, 0, D:3) 13 poisoned needles a +0 blowgun a +0 club (2, 3, D:3) a poisoned needle (7, -13, D:3) a +0 club (11, -30, D:3) 12 sling bullets (17, 10, D:3) 19 bolts (23, -23, D:3) a +0 dagger (27, 3, D:3) 19 sling bullets (30, 6, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) 15 bolts (7, 7, D:4) a cursed +0 plate armour (7, 22, D:4) 29 stones (8, 18, D:4) 12 stones (19, -31, D:4) 20 stones (35, 16, D:4) a +0 dagger a +0 robe (39, -8, D:4) a +0 flail a +0 club (50, 6, D:4) a +0 dagger a +0 robe a +0 club a +0 chain mail a +0 falchion (51, -30, D:4) a +0 giant club (54, 29, D:4) a +0 large shield (57, 22, D:4) a +0 mace Level 5 of the Dungeon (20, 6, D:5) a +0 giant club (21, 5, D:5) a +0 club a +0 spear a +0 flail (23, -1, D:5) 11 stones (31, 42, D:5) 19 stones (32, 13, D:5) 21 bolts (35, 27, D:5) a cursed +0 shortbow (39, 11, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a +3 dagger of freezing (11, -3, D:6) a +0 flail (17, -5, D:6) a cursed +0 hand axe a +0 robe (18, -3, D:6) the +6 falchion of Xeibreic {pain, *Drain rC+ Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. It causes draining when unequipped. It makes you more stealthy. a cursed +0 robe (22, 5, D:6) a cursed +0 battleaxe a +0 robe (44, 15, D:6) a +0 war axe Level 7 of the Dungeon (0, 0, D:7) the +1 chain mail of the Merchant {rPois MR+ Str+3} It affects your strength (+3). It protects you from poison. It affects your resistance to hostile enchantments. (0, 33, D:7) 23 stones (16, 17, D:7) a +0 ring mail (21, 2, D:7) a +0 quarterstaff a +0 hunting sling 13 sling bullets a +0 ring mail (24, 2, D:7) 2 sling bullets (36, 16, D:7) 12 stones (45, 37, D:7) a +0 scimitar a +0 plate armour (51, 17, D:7) a +0 ring mail (51, 38, D:7) 3 needles of paralysis (53, 47, D:7) a +0 giant club (59, 4, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) 11 poisoned needles (6, 15, D:8) a +0 scale mail (9, 23, D:8) 16 stones (12, -1, D:8) a +0 robe (13, 21, D:8) 3 large rocks (30, -4, D:8) a +0 shortbow (30, 2, D:8) a +0 dagger a +0 robe (30, 3, D:8) a cursed -2 giant club (30, 4, D:8) a +0 war axe a +0 leather armour (31, 4, D:8) a +0 dagger a +0 robe (31, 8, D:8) the +6 ring mail "Bogaff" {SInv} It lets you see invisible. (33, 5, D:8) a +1 dagger of chaos a +1 robe of magic resistance (47, 21, D:8) a +0 spear (49, -4, D:8) 18 stones (50, 25, D:8) a +0 spear (50, 36, D:8) 4 needles of sleeping (50, 37, D:8) a +0 long sword Level 9 of the Dungeon (0, 0, D:9) 27 stones (3, 0, D:9) 13 stones (18, 5, D:9) 15 sling bullets (29, -12, D:9) a cursed +5 battleaxe a +0 robe (30, -14, D:9) a +0 flail (31, -14, D:9) a +4 war axe a +0 robe a +0 dagger a +0 robe a +4 battleaxe a +0 robe a +0 leather armour a +1 dagger of protection a +0 robe a +0 dagger a cursed +0 robe a cursed +2 dagger of freezing a +0 robe (34, -23, D:9) 8 stones (38, -6, D:9) a +0 ring mail (44, -24, D:9) 19 sling bullets (46, -4, D:9) a +0 giant spiked club a +0 giant spiked club the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 leather armour (10, 20, Lair:1) 23 stones (33, -17, Lair:1) 28 stones (34, -20, Lair:1) a +0 scale mail Level 2 of the Lair of Beasts (0, 0, Lair:2) 20 sling bullets (8, 25, Lair:2) a +0 chain mail (15, 5, Lair:2) a +0 blowgun (15, 30, Lair:2) 16 stones (22, -9, Lair:2) 21 stones (36, 10, Lair:2) a +0 leather armour (50, -7, Lair:2) 27 stones Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 helmet (6, -8, Lair:3) a +0 whip (10, 38, Lair:3) 19 stones (17, 0, Lair:3) a +0 scale mail (26, 9, Lair:3) 19 stones (28, 24, Lair:3) a +0 battleaxe (30, 9, Lair:3) a water moccasin corpse (skeletalised by now) (33, 22, Lair:3) a +0 halberd (35, 24, Lair:3) a cursed -3 glaive (39, 15, Lair:3) the +1 flail "Hellblazer" {flame, MR+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. It lets you see invisible. (39, 36, Lair:3) a book of Changes (41, 27, Lair:3) a +0 dagger Level 4 of the Lair of Beasts (0, 0, Lair:4) a basilisk corpse (4, -3, Lair:4) an arrow (4, -2, Lair:4) 2 arrows (5, -4, Lair:4) a basilisk corpse (8, -3, Lair:4) 2 arrows (11, 15, Lair:4) a +0 flail (14, 9, Lair:4) a +0 dagger of venom (19, 19, Lair:4) a +0 hunting sling