Tagedieb

Level 1 of the Dungeon
(3, -16, D:1)
  a +0 club
(3, -1, D:1)
  a stone
(3, 22, D:1)
  a +0 scale mail
(8, -1, D:1)
  17 arrows
(9, -14, D:1)
  a +0 leather armour
(11, 15, D:1)
  19 sling bullets
(12, -5, D:1)
  21 stones
(12, 32, D:1)
  a +0 club
(23, 22, D:1)
  a +0 club
(24, -11, D:1)
  a +0 hand axe
(31, -3, D:1)
  14 stones
(42, 33, D:1)
  a cursed -3 whip
  5 stones
(46, -12, D:1)
  a +0 leather armour
(48, -26, D:1)
  a +0 club
(48, 2, D:1)
  a +0 chain mail
(57, 25, D:1)
  a +0 ring mail

Level 2 of the Dungeon
(0, 0, D:2)
  a +0 dagger
(1, -12, D:2)
  a +0 dagger
(10, 15, D:2)
  a +0 whip
(10, 22, D:2)
  a +0 ring mail
(23, 6, D:2)
  17 stones
(23, 11, D:2)
  22 bolts
(31, 22, D:2)
  a +0 ring mail
(32, -15, D:2)
  19 stones
(35, 31, D:2)
  a +0 dagger
(40, -11, D:2)
  a cursed -2 hunting sling
(46, -1, D:2)
  a +0 hunting sling
(46, 8, D:2)
  a +0 club
(52, 14, D:2)
  a +0 club
(56, 6, D:2)
  a +0 dagger
(61, -8, D:2)
  a +0 robe
  21 bolts
(62, 1, D:2)
  a +0 robe
(63, 8, D:2)
  a +0 robe

Level 3 of the Dungeon
(0, 0, D:3)
  a goblin corpse (skeletalised by now)
(4, -5, D:3)
  16 stones
(14, 10, D:3)
  a +0 club
(23, 4, D:3)
  a +0 hand axe
(26, -14, D:3)
  a +0 ring mail
(29, 6, D:3)
  13 sling bullets
(32, 25, D:3)
  an uncursed ring of loudness

Level 4 of the Dungeon
[Shop] Sappaud's Weapon Shop
  a +0 hand axe (36 gold)
  a +0 long sword (42 gold)
  a +0 great sword of holy wrath (164 gold)
  a +0 great sword (78 gold)
  10 stones (12 gold)
  a +0 dagger (24 gold)
  a +0 morningstar (48 gold)
  a +2 triple crossbow of freezing (360 gold)
  a +0 war axe (42 gold)
  a cursed -3 flail (1 gold)
  23 stones (27 gold)
  the +8 hunting sling of Cud Asche {speed, rN+} (668 gold)
    Attacks with this weapon are significantly faster.
    
    It protects you from negative energy.
  the +11 broad axe "Unkul" {flame, rC- rN+ Int+4 Dex+2} (948 gold)
    It has been specially enchanted to burn those struck by it, causing extra
    injury to most foes and up to half again as much damage against particularly
    susceptible opponents. Big, fiery blades are also staple armaments of
    hydra-hunters.
    
    It affects your intelligence (+4).
    It affects your dexterity (+2).
    It makes you vulnerable to cold.
    It protects you from negative energy.
  14 arrows (33 gold)
(0, 0, D:4)
  a +0 ring mail
(2, -3, D:4)
  21 stones
(5, 2, D:4)
  a +0 club
  a +0 scale mail
  a +0 club
(9, 4, D:4)
  a +0 dagger
  a +0 chain mail
(13, -7, D:4)
  a +0 ring mail
(13, 6, D:4)
  a +0 short sword
(14, 6, D:4)
  a cursed -3 mace
  a +0 leather armour
(17, -15, D:4)
  a +0 dagger
  a +0 leather armour

Level 5 of the Dungeon
(0, 0, D:5)
  a scroll of teleportation
(1, 0, D:5)
  10 gold pieces