Tagedieb Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (7, 6, D:1) a +0 ring mail (9, -14, D:1) a +0 dagger (10, 2, D:1) a +0 chain mail (13, 4, D:1) a +0 spear (30, 0, D:1) a cursed +0 ring mail (31, 11, D:1) a +0 dagger (34, 17, D:1) a +0 short sword (48, -3, D:1) a +0 short sword 28 sling bullets Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (2, 11, D:2) a +0 club (5, -32, D:2) a +0 club (12, -46, D:2) a +0 dagger (12, -26, D:2) 22 bolts (21, -12, D:2) a +0 scimitar (22, 9, D:2) a +0 club (24, -29, D:2) a +0 dagger (26, -30, D:2) a +0 club (27, -28, D:2) 23 sling bullets (32, -19, D:2) a +0 scale mail a +0 flail (40, -33, D:2) a +0 spear (40, 2, D:2) a +0 dagger (42, -23, D:2) a +0 leather armour (43, 9, D:2) a +0 plate armour Level 3 of the Dungeon (0, 0, D:3) a cursed +0 robe a +0 scythe (7, 12, D:3) a +0 leather armour (21, 7, D:3) a +0 robe (34, 25, D:3) a +0 large shield (40, 23, D:3) a +0 mace (41, 14, D:3) a cursed -2 club a cursed -1 hunting sling (51, 6, D:3) a +0 club Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Qovask" {rF- MR+ Dex+8} (4180 gold) [ring of protection from magic] It affects your dexterity (+8). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. the cursed +0 hand axe of Symmetry {flame, *Slow Str+4 Int+4} (2060 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your intelligence (+4). It may slow you when you take damage. It has a curse placed upon it. the ring "Palom" {MP+9 Slay+3} (3960 gold) [ring of magical power] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your magic capacity (+9). the cursed +1 dagger "Dragonslayer" {freeze, *Rage MP+9 Dex+3} (1680 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It affects your magic capacity (+9). It may make you go berserk in combat. It has a curse placed upon it. (11, 20, D:4) a +0 short sword (20, 27, D:4) a +0 ring mail (27, 34, D:4) a +0 short sword (38, 25, D:4) a +0 dagger (40, 14, D:4) a +0 falchion (41, 14, D:4) a +0 short sword a +0 ring mail a +0 flail (44, 29, D:4) a +0 short sword a +0 leather armour (46, 33, D:4) 9 bolts (58, 3, D:4) a +1 trident of pain (65, 38, D:4) 24 arrows (68, -7, D:4) a +0 flail (68, -6, D:4) a +0 spear (68, -5, D:4) a +0 spear (69, 41, D:4) a +0 quarterstaff Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail 19 bolts (9, 10, D:5) a +0 war axe (10, 9, D:5) a +0 chain mail (11, 2, D:5) a +0 halberd (25, 27, D:5) a +0 spear (32, 31, D:5) a +0 leather armour (41, -1, D:5) a +0 plate armour (42, 37, D:5) 20 sling bullets Level 6 of the Dungeon [Shop] Qich's Book Shoppe a book of Dreams (900 gold) a book of Cantrips (240 gold) a book of Misfortune (240 gold) the Almanac of Entrancing Boosts (570 gold) Spells Type Level a - Swiftness Charms/Air 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Spectral Weapon Hexes/Charms 3 d - Leda's Liquefaction Hexes/Earth 4 a book of Necromancy (360 gold) a book of Misfortune (240 gold) a book of Maledictions (300 gold) a book of Cantrips (240 gold) a book of Geomancy (420 gold) Sun Cadd's First Steps in Spellweaving (444 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Sandblast Earth 1 c - Confusing Touch Hexes 1 d - Freeze Ice 1 e - Animate Skeleton Necromancy 1 (0, 0, D:6) a +0 dagger (unseen) (6, 0, D:6) a +0 shield (7, -3, D:6) a scroll of teleportation (16, 4, D:6) 20 bolts (18, -14, D:6) a +0 rapier (19, -4, D:6) a +0 falchion (19, 6, D:6) a +0 whip (20, -5, D:6) a +0 giant spiked club (29, 17, D:6) a +0 halberd (35, -10, D:6) a +0 falchion (53, 5, D:6) an iguana skeleton the Ecumenical Temple