Tagedieb Level 1 of the Dungeon (5, 37, D:1) a +0 dagger (6, 36, D:1) a +0 scale mail (13, 11, D:1) a +0 club (16, 9, D:1) a +0 robe (16, 21, D:1) a +0 spear (16, 23, D:1) a scroll of blinking (18, 10, D:1) a +0 dagger (22, -2, D:1) a +0 club (29, 37, D:1) a +0 ring mail (45, 16, D:1) a +0 robe (46, -3, D:1) a +0 robe (59, 44, D:1) a +0 short sword (62, 50, D:1) 28 arrows (63, 6, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) 16 arrows (23, 29, D:2) a +0 short sword (33, -5, D:2) a +0 short sword (34, 1, D:2) a +0 club (37, 7, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (0, 1, D:3) a +0 ring mail a +0 trident (8, 2, D:3) a +0 flail (9, 3, D:3) a +0 club (19, 41, D:3) a +0 robe (21, 2, D:3) a +0 hand axe a +0 chain mail a +0 whip (21, 10, D:3) a +0 short sword (22, 1, D:3) a +0 short sword (22, 31, D:3) a +0 great sword (23, 2, D:3) a +0 pair of boots (23, 28, D:3) a +0 ring mail (23, 33, D:3) a +3 long sword a +0 robe (25, 1, D:3) a +0 whip (25, 6, D:3) a cursed +0 ring mail (28, -1, D:3) a +0 club (35, -4, D:3) a cursed -1 whip (37, 22, D:3) a +0 hand axe (37, 25, D:3) a +0 scale mail a +0 club (38, 24, D:3) a +0 ring mail a +0 flail (38, 25, D:3) a +0 hand axe (40, 16, D:3) a +0 short sword (41, 12, D:3) a +0 club (45, 4, D:3) a +0 club (54, 26, D:3) a +0 trident (55, 26, D:3) a +0 war axe (57, 26, D:3) a +0 war axe (57, 27, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) 12 arrows Level 5 of the Dungeon [Shop] Futat's Antique Weapon Boutique a +0 great sword (162 gold) a +0 quarterstaff (100 gold) a +0 falchion (75 gold) the +12 war axe of the Madman {flame, -Tele rElec rN+ SInv} (2077 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It protects you from negative energy. It lets you see invisible. It prevents most forms of teleportation. a +0 spear (75 gold) the +7 mace of Massacring {venom, MP-9 Int+4} (965 gold) It poisons the flesh of those it strikes. It affects your intelligence (+4). It affects your magic capacity (-9). a +1 antimagic glaive (662 gold) a +0 broad axe (100 gold) a +1 trident of holy wrath (332 gold) a +0 club (25 gold) a +0 battleaxe of electrocution (455 gold) a +0 long sword (87 gold) a +0 flail (87 gold) a +0 trident of protection (155 gold) (0, 0, D:5) a +0 rapier (5, 13, D:5) an adder skeleton (9, 3, D:5) a +0 whip (9, 24, D:5) a +0 dagger (13, 15, D:5) a +0 leather armour (30, 25, D:5) 23 sling bullets