Dungeon Crawl Stone Soup version 0.24-a0-789-g35933f4585 (webtiles) character file. Game seed: 10720531331588454720, levelgen mode: deterministic 106 Tagedieb the Vexing (level 4, 0/31 HPs) Began as an Octopode Enchanter on Oct 10, 2019. Slain by an orc priest ... wielding a +0 club (6 damage) ... on level 3 of the Dungeon. The game lasted 00:07:54 (2745 turns). Tagedieb the Vexing (Octopode Enchanter) Turns: 2745, Time: 00:07:54 Health: 0/31 AC: 1 Str: 7 XL: 4 Next: 84% Magic: 4/7 EV: 13 Int: 18 God: Gold: 113 SH: 0 Dex: 12 Spells: 1/7 levels left rFire + . . SeeInvis . a - +1 dagger rCold . . . Gourm + (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . g - amulet of the gourmand rElec . Reflect . o - ring of protection from fire rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.10/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 3 of the Dungeon. You were very full. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 113 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) p - a +0 hunting sling y - a +2 battleaxe of flaming z - a +0 hunting sling Missiles f - 18 sling bullets m - 35 stones u - 18 poisoned darts (quivered) A - 22 bolts Jewellery g - an amulet of the gourmand (around mantle) l - an uncursed ring of fire o - a ring of protection from fire (left tentacle) Scrolls b - a scroll of teleportation {unknown} d - a scroll of magic mapping {unknown} e - a scroll of fog {unknown} h - 2 scrolls of remove curse {unknown} i - a scroll of enchant armour {unknown} j - a scroll of enchant weapon {unknown} k - 2 scrolls of identify {unknown} n - a scroll of amnesia {unknown} s - 2 scrolls of immolation {unknown} v - a scroll of fear {unknown} x - a scroll of blinking {unknown} Potions q - a potion of might {unknown} r - 2 potions of curing {unknown} w - a potion of heal wounds {unknown} Comestibles c - 4 rations t - 6 chunks of flesh Skills: - Level 3.0 Fighting - Level 1.0 Short Blades - Level 2.0 Dodging - Level 4.0 Stealth - Level 2.0 Spellcasting + Level 4.2 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 3% 1 #...... b - Ensorcelled Hibernat Hex/Ice #..... 11% 2 ###.... c - Confuse Hex ###..... 10% 3 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Tukima's Dance Hex ###..... 10% 3 ###.... Dazzling Spray Conj/Hex #..... 22% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History You constrict the orc. The orc completely misses you. You hit the orc. You kill the orc! Casting: Ensorcelled Hibernation (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 club and wearing a +0 leather armour (chance to defeat MR: 40%) Okay, then. Casting: Ensorcelled Hibernation (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 club and wearing a +0 leather armour (chance to defeat MR: 48%) The orc priest appears confused. The orc priest hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the orc priest. Your grab misses the orc priest. The orc priest is lightly wounded. The orc priest hits you with a +0 club. You die... ### ... ... ##.## ... #o# ##### #@# #...### #.# # #..... #?# #.####...# #.# #........### #.# #.......# #.# #.#####.### #.# #.# #.... #(######.# ##### #......รท.# You could see an orc priest (confused). Vanquished Creatures 3 adders (D:2) An ooze (D:2) A dart slug (D:1) 2 leopard geckos (D:1) 2 orcs (D:3) A ball python (D:3) 12 bats 5 giant cockroaches 12 hobgoblins 3 jackals (D:3) 2 quokkas 3 frilled lizards (D:2) 5 goblins 7 kobolds 5 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tagedieb the Octopode Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 31 | D:1 | Reached skill level 1 in Fighting 243 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 247 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 596 | D:1 | Reached XP level 3. HP: 4/25 MP: 1/6 899 | D:1 | Learned a level 3 spell: Confuse 956 | D:1 | HP: 1/25 [hobgoblin (2)] 1283 | D:1 | You fall into a shaft and drop 1 floor! 1894 | D:2 | Reached XP level 4. HP: 31/31 MP: 7/7 2745 | D:3 | Slain by an orc priest Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_basic D:2: layout_rooms, first_ration D:3: layout_loops_ring D:4: corexii_shack_village, layout_loops_ring, serial_shops, nicolae_shop_crystal Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 3 | 3.0 Hexes | 4 | 4.2 Short Blades | | 1.0 Dodging | | 2.0 Stealth | | 4.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 81 | 69 || 150 Constrict | 20 | 15 || 35 Tentacles | 14 | 14 || 28 Throw: Dart | | 2 || 2 Stone | | 2 || 2 Cast: Corona | 2 | || 2 Ensorcelled Hiber | 2 | 1 || 3 Confuse | | 1 || 1 Stab: Sleeping | 13 | 6 || 19 Distracted | 1 | || 1 Eat: Chunk | 12 | 2 || 14 Armor: Skin | 3 | 5 || 8 Dodge: Dodged | 54 | 40 || 94 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 152 | 0 | 0.0 | 64 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 50 | 0 | 0.0 | 27 | 0 | 0.0 D:2 | 73 | 0 | 0.0 | 22 | 0 | 0.0 D:3 | 29 | 0 | 0.0 | 15 | 0 | 0.0 +---------+---------+-------+---------+---------+-------