Dungeon Crawl Stone Soup version 0.26.0-8-g74fc34ddfb (webtiles) character file. Game seed: 18013903014808883521 11 Tagedieb the Vexing (level 2, -8/15 HPs) Began as a Vampire Enchanter on Jan 13, 2021. Mangled by a worm (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:39 (189 turns). Tagedieb the Vexing (Vampire Enchanter) Turns: 189, Time: 00:02:40 Health: -8/15 AC: 3 Str: 7 XL: 2 Next: 17% Magic: 4/5 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . SeeInvis + a - +1 dagger rCold + + . Faith . (no shield) rNeg + + + Spirit . c - +0 leather armour rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++++..... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn (no ring) @: bloodless A: fangs 3, see invisible, unbreathing a: Revivify You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles d - 20 sling bullets Armour b - a +0 robe c - a +0 leather armour (worn) Skills: * Level 0.3 Fighting - Level 1.1 Short Blades - Level 2.2 Dodging + Level 4.8 Stealth - Level 2.0 Spellcasting + Level 4.9 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Corona Hex 20% 3% 1 Your spell library contained the following spells: Spells Type Power Failure Level Confusing Touch Hex 18% 12% 3 Tukima's Dance Hex 18% 12% 3 Ensorcelled Hibernation Hex/Ice 20% 16% 2 Dazzling Flash Conj/Hex 20% 32% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History You completely miss the worm. You bite the worm, but do no damage. The worm is lightly wounded. The worm bites you. You hit the worm but do no damage. You hit the worm. The worm is lightly wounded. The worm misses you. You hit the worm. The worm is moderately wounded. The worm bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit the worm. The worm is moderately wounded. The worm stops glowing. You barely miss the worm. The worm is moderately wounded. The worm bites you! Ouch! That really hurt! You die... .###.............. .# #######....### .# ##.#.# .# #.#.# .# #†#.#### .# #......# .# ####†#.# #.#.# #.#@# #.#w# #.#.# #.#.# #.#.# #.#.# #.# ... You could see a worm. Vanquished Creatures A dart slug (D:1) 2 hobgoblins 4 jackals (D:2) A kobold (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tagedieb the Vampire Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 165 | D:2 | Reached XP level 2. HP: 15/15 MP: 5/5 189 | D:2 | Mangled by a worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_loops_cross, cheibriados_altar_1 D:2: layout_loops_ring, minmay_lizard_king Action || total -------------------------++------- Melee: Dagger || 38 Bite || 2 Cast: Corona || 2 Abil: Exsanguinate || 1 Stab: Sleeping || 4 Armor: Leather armour || 5 Dodge: Dodged || 19