Tagedieb Level 1 of the Dungeon (0, 0, D:1) a +0 mace (5, -22, D:1) a +0 club (5, 2, D:1) a +0 whip (7, -12, D:1) a +0 club (17, -13, D:1) a +0 club (21, -2, D:1) a +0 short sword (23, 0, D:1) a +0 club (32, -8, D:1) a cursed +0 pair of gloves (36, 10, D:1) a +0 dagger (36, 19, D:1) a +0 dagger (37, 39, D:1) a +0 club (38, 10, D:1) a +0 club (39, -7, D:1) a +0 whip (50, 22, D:1) a +0 hand axe (58, -3, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a cursed -2 whip (8, 9, D:2) a +0 kite shield (8, 15, D:2) a +0 dagger a +0 club (10, 0, D:2) a +0 robe (25, 27, D:2) a +0 leather armour (26, 18, D:2) a +0 whip (28, 12, D:2) a +0 dagger (31, 37, D:2) a +0 club a +0 hunting sling (33, 48, D:2) a +0 short sword (33, 57, D:2) a +0 short sword (37, 21, D:2) a +0 club (40, 53, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 flail (11, -20, D:3) a +0 chain mail (14, -2, D:3) a +0 ring mail (14, 5, D:3) a +0 club (20, -24, D:3) a +0 short sword (32, -9, D:3) a +0 club (32, -6, D:3) a +0 leather armour (40, 2, D:3) a +1 leather armour of fire resistance a +0 mace (50, 1, D:3) a +0 ring mail (54, -2, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) the cursed +0 ring mail of Sorhul {Int+3 SInv} It affects your intelligence (+3). It lets you see invisible. It has a curse placed upon it. (19, -7, D:4) a +0 giant club (20, -1, D:4) a +0 halberd (25, -23, D:4) a +0 chain mail (34, 9, D:4) a +0 mace (42, 15, D:4) a +0 dagger (45, -9, D:4) a potion of degeneration (46, -9, D:4) a +0 short sword (51, 2, D:4) a +0 rapier Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (0, 15, D:5) a cursed +0 giant spiked club (4, 0, D:5) a +0 giant spiked club (4, 2, D:5) a +0 robe (4, 13, D:5) a potion of degeneration (5, -5, D:5) a +0 mace (5, 4, D:5) a +0 hunting sling (7, -1, D:5) a +0 quarterstaff (11, 28, D:5) a +0 club (13, 29, D:5) a +0 plate armour (19, 11, D:5) a +2 war axe of venom (24, 29, D:5) a ball python corpse (25, 42, D:5) 19 gold pieces (27, 37, D:5) a +0 giant club (29, 34, D:5) a poisoned dart (31, 30, D:5) a +0 scale mail (31, 41, D:5) a potion of mutation Level 6 of the Dungeon (0, 0, D:6) a +2 war axe of electrocution (0, 23, D:6) a leopard gecko corpse (skeletalised by now) (0, 35, D:6) a +0 giant spiked club (1, -2, D:6) a +0 short sword a +0 ring mail (1, -1, D:6) a +0 dagger a +0 robe (2, -4, D:6) a +0 dagger a +0 chain mail (7, -5, D:6) a +0 falchion of draining (24, -2, D:6) a +0 dagger (33, 26, D:6) a +0 club (34, 23, D:6) a +0 spear (35, 26, D:6) a +0 flail (50, 15, D:6) a +0 club (50, 16, D:6) a +0 spear (51, 16, D:6) a +0 spear (52, 16, D:6) a +0 giant club (68, 3, D:6) a +1 pair of gloves Level 7 of the Dungeon (3, -1, D:7) a +0 leather armour (4, -1, D:7) 12 gold pieces (5, -1, D:7) a +0 ring mail