Dungeon Crawl Stone Soup version 0.28-a0-1616-g050a50673c (webtiles) character file. Game seed: 33123800604600244 1056 Tagedieb the Skirmisher (level 8, -8/57 HPs) Began as an Octopode Enchanter on Jan 22, 2022. Mangled by a wight (11 damage) ... on level 6 of the Dungeon. The game lasted 00:10:07 (4269 turns). Tagedieb the Skirmisher (Octopode Enchanter) Turns: 4269, Time: 00:10:07 Health: -8/57 AC: 1 Str: 7 XL: 8 Next: 26% Magic: 3/11 EV: 14 Int: 17 God: Gold: 178 SH: 0 Dex: 22 Spells: 0/11 levels left rFire . . . SeeInvis . h - +7 dagger of Wusaklor {speed, *Noise Will++ Dex+7} rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . f - ring of resist corrosion rCorr + Rampage . (no ring) Will ++... (no ring) Stlth +++++..... (no ring) HPRegen 0.19/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) (no ring) @: marked, invisible A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 178 gold pieces. Inventory: Hand Weapons a - a +1 dagger h - the +7 dagger of Wusaklor (weapon) {speed, *Noise Will++ Dex+7} (You found it on level 2 of the Dungeon) Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+7). *Noise: It may make noises in combat. Will: It greatly increases your willpower. p - a +0 hunting sling r - the +1 dagger "Oduapp" {freeze, *Rage rPois rN+ Int+4} (You found it on level 4 of the Dungeon) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). rPois: It protects you from poison. rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). s - a +1 antimagic dagger w - a +1 dagger of freezing Missiles c - 33 sling bullets g - 53 arrows q - 86 stones v - 2 poisoned darts (quivered) G - a throwing net Magical Staves t - a staff of cold A - a staff of poison Jewellery f - a ring of resist corrosion (left tentacle) Wands E - a wand of iceblast (3) Scrolls k - a scroll of magic mapping {unknown} l - 2 scrolls of identify {unknown} m - a scroll of blinking {unknown} n - 3 scrolls of teleportation {unknown} o - a scroll of holy word {unknown} u - a scroll of silence {unknown} y - a scroll of brand weapon {unknown} z - a scroll of noise {unknown} B - a scroll of enchant weapon {unknown} C - a scroll of summoning {unknown} D - a scroll of fear {unknown} F - a scroll of amnesia {unknown} H - a scroll of enchant armour {unknown} Potions b - a potion of invisibility d - 3 potions of mutation {unknown} e - 2 potions of heal wounds {unknown} i - a potion of attraction {unknown} j - a potion of resistance {unknown} x - a potion of degeneration {unknown} Skills: * Level 6.2 Fighting + Level 5.6 Short Blades - Level 2.0 Dodging - Level 6.0 Stealth - Level 2.0 Spellcasting + Level 3.8 Hexes + Level 0.1 Ice Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 16% N/A 13% 2 b - Confusing Touch Hex 14% N/A 12% 3 c - Tukima's Dance Hex 14% N/A 12% 3 d - Dazzling Flash Conj/Hex 16% N/A 26% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 1% 6-21 50% 3 Ignite Poison Fire/Tmut/Pois 1% N/A 50% 3 Sticky Flame Conj/Fire 1% 2d3 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Sif Muna Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Okay, then. A wight comes into view. It is wielding a +3 flail. An iguana comes into view. You catch the helpless wight completely off-guard! You impale the wight!! You destroy the wight! Casting: Tukima's Dance (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (dangerous; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +4 spear and wearing a +0 robe (chance to affect: 48%) The wight resists with some effort. The wight misses you. Casting: Tukima's Dance (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (dangerous; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +4 spear and wearing a +0 robe (chance to affect: 48%) The +4 spear dances into the air! You catch the helpless wight completely off-guard! You impale the wight!! You destroy the wight! Your Fighting skill increases to level 6! Your +4 spear hits the wight from afar. The wight hits you with a +1 flail of protection! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * Your +4 spear hits the wight. The wight closely misses you. You catch the helpless wight completely off-guard! You impale the wight!! You destroy the wight! You catch the helpless iguana completely off-guard! You impale the iguana!! You kill the iguana! Your +4 spear falls from the air. Your life force feels restored. You hit the wight. You grab the wight. The wight is severely damaged. You constrict the wight, but do no damage. The wight hits you with a +3 flail! You die... ############### #.@)...<†...... #..z........... ##).##.)###..## #####..# .# ..... #.$.... ##....(. #.....! You could see a wight. Vanquished Creatures Grinder (D:3) A water moccasin (D:6) 2 phantoms A scorpion (D:3) 4 wights (D:6) A bullfrog zombie (D:6) 2 hounds 2 orc priests An orc wizard (D:4) 2 iguanas A hound skeleton (D:4) Robin (D:3) 4 gnolls (D:4) 3 adders An ufetubus (D:4) An adder skeleton (D:4) A worm (D:2) 2 dart slugs 2 orcs 3 bats 5 endoplasms 3 giant cockroaches 16 goblins 4 hobgoblins 4 jackals 2 quokkas 4 ball pythons 4 frilled lizards 5 kobolds A rat (D:1) 84 creatures vanquished. Vanquished Creatures (others) 2 dancing weapons (D:4) 2 creatures vanquished. Grand Total: 86 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tagedieb the Octopode Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 62 | D:1 | Found a faded altar of an unknown god. 158 | D:1 | Reached skill level 1 in Fighting 158 | D:1 | Reached XP level 2. HP: 9/18 MP: 5/5 161 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 303 | D:2 | Identified the +7 dagger of Wusaklor {speed, *Noise Will++ | Dex+7} 481 | D:2 | Reached XP level 3. HP: 13/23 MP: 6/6 485 | D:2 | Learned a level 3 spell: Confusing Touch 814 | D:1 | Reached skill level 5 in Stealth 1280 | D:2 | Noticed a phantom 1299 | D:2 | Killed a phantom 1300 | D:2 | Reached XP level 4. HP: 12/30 MP: 3/7 1483 | D:3 | Noticed a scorpion 1883 | D:3 | Killed a scorpion 1884 | D:3 | Reached XP level 5. HP: 25/36 MP: 4/8 1888 | D:3 | Learned a level 3 spell: Tukima's Dance 2229 | D:3 | Noticed Robin 2278 | D:3 | Killed Robin 2610 | D:4 | Identified the +1 dagger "Oduapp" {freeze, *Rage rPois rN+ | Int+4} 2623 | D:3 | Reached XP level 6. HP: 35/43 MP: 5/9 2931 | D:3 | Noticed Grinder 2937 | D:3 | Killed Grinder 2938 | D:3 | Reached XP level 7. HP: 40/49 MP: 10/10 3366 | D:5 | Entered Level 5 of the Dungeon 3973 | D:4 | Found a shimmering blue altar of Sif Muna. 4016 | D:4 | Reached skill level 5 in Fighting 4236 | D:6 | Reached skill level 5 in Short Blades 4253 | D:6 | Reached XP level 8. HP: 14/57 MP: 8/11 4257 | D:6 | Learned a level 3 spell: Dazzling Flash 4269 | D:6 | Mangled by a wight Illustrated notes Levels and vault maps discovered: D:1: giann_horns, layout_loops_ring, hellmonk_ecumenical_altar_pennies_from_heaven D:2: layout_loops_cross, minmay_increasing_density D:3: layout_loops_ring, uniq_grinder, uniq_robin D:4: layout_cave_pools, serial_co_window_serial, co_window_of_opportunity_a, co_window_paths_b, co_window_paths_a, co_window_paths_b, co_window_paths_b, co_window_paths_b, co_window_corner_a, co_window_corner_b, co_window_unsneaky_path_d, co_window_corner_ca, co_window_broadway_b, co_window_unsneaky_path_d, glass_columns_c, glass_columns_b, glass_columns_c, st_stairs_6, minmay_ruined_shrine D:5: layout_layer_cave, mainiacjoe_overflow_alcove_2, uniq_sigmund, uniq_pikel D:6: layout_gridville Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 3 4 5 6 | 6.2 Stealth | 6 | 6.0 Short Blades | 2 3 4 5 | 5.6 Dodging | | 2.0 Spellcasting | | 2.0 Hexes | | 3.8 Ice Magic | | 0.1 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | 39 | 54 | 71 || 164 Tentacles | 6 | 4 | 19 || 29 Constrict | 3 | 12 | 13 || 28 Punch | | 2 | || 2 Cast: Confusing Touch | 1 | 2 | 2 || 5 Tukima's Dance | | | 4 || 4 Ensorcelled Hiber | | | 1 || 1 Use: Potion | | 1 | 1 || 2 Stab: Sleeping | 11 | 8 | 5 || 24 Confused | 1 | | 1 || 2 Invisible | | 1 | 5 || 6 Armor: Skin | | | 4 || 4 Dodge: Dodged | 10 | 19 | 31 || 60 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4207 | 4095 | 112 | 319 | 3091 | 6 | 701.2 | Dungeon | 4207 | 4095 | 112 | 319 | 3091 | 6 | 701.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1316 daAuts D:2: 1054 daAuts D:4: 1047 daAuts D:1: 744 daAuts D:6: 27 daAuts D:5: 16 daAuts