Dungeon Crawl Stone Soup version 0.33.0-15-gcd872fe207 (webtiles) character file. Game seed: 10322715633594740120 2 Tagedieb the Sneak (level 1, 0/11 HPs) Began as a Poltergeist Enchanter on May 28, 2025. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:00:30 (126 turns). Tagedieb the Sneak (Poltergeist Enchanter) Turns: 126, Time: 00:00:31 Health: 0/11 AC: 2 Str: 4 XL: 1 Next: 40% Magic: 3/3 EV: 11 Int: 17 God: Gold: 25 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold + . . (no offhand) rNeg + + + b - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 cloak (haunted) Scrolls d - a scroll of acquirement {unknown} Potions c - 2 potions of invisibility Skills: + Level 1.1 Short Blades - Level 2.1 Dodging + Level 4.7 Stealth - Level 2.0 Spellcasting - Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Dazzling Flash Hex/Fire 18% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History You barely miss the adder. The adder closely misses you. You completely miss the adder. The adder barely misses you. You barely miss the adder. The adder bites you. The adder closely misses you. You miss the adder. The adder bites you but does no damage. You hit the adder but do no damage. The adder bites you. You closely miss the adder. The adder bites you. You hit the adder. The adder is lightly wounded. The adder misses you. A ball python comes into view. The ball python hisses angrily. You hit the adder. The adder is heavily wounded. The adder bites you but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * You barely miss the adder. The adder is heavily wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * You miss the adder. The adder is heavily wounded. The adder barely misses you. You hit the adder. The adder is severely wounded. The adder closely misses you. You miss the adder. The adder is heavily wounded. The adder closely misses you. The adder bites you but does no damage. The ball python barely misses you. You hit the adder but do no damage. The adder is heavily wounded. The adder misses you. The ball python barely misses you. You miss the adder. The adder is heavily wounded. The adder barely misses you. The ball python bites you but does no damage. You miss the adder. The adder is heavily wounded. The adder bites you. You die... ###...### #...# .# . #...# .# .# #...# .##.## #...#####...... .####...##.......# .....[.?.........#. ................... ..........S@S..(# #####...#.......... #...#.#####.##. #...#.# # #...#.. #...### #... You could see an adder and a ball python. Vanquished Creatures 2 hobgoblins 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tagedieb the Poltergeist Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 126 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_basic, hex_intersection D:2: layout_loops_cross, wad_floor_pattern_1, minmay_tree_intersection Action || total ---------------------------++------- Melee: Dagger || 21 Throw: Dart || 2 Stab: Sleeping || 2 Armour: Skin || 14 Dodge: Dodged || 16