Tails Level 1 of the Dungeon (0, 0, D:1) a +1,+3 dagger of venom (25, 12, D:1) 11 stones (31, 12, D:1) 17 darts (-10, 15, D:1) a dart (2, 17, D:1) a +0,+0 club (9, 21, D:1) a +0,+0 dagger (30, 21, D:1) 15 bolts (-4, 27, D:1) a +0,+0 whip (12, 27, D:1) 19 arrows (28, 29, D:1) 28 stones (-18, 36, D:1) a +0,+0 club (2, 36, D:1) a +0,+0 whip (-18, 38, D:1) a dart (28, 40, D:1) a +0,+0 hand axe (-18, 43, D:1) a +0,+2 whip (6, 43, D:1) a +0,+0 club (19, 46, D:1) 14 stones (-11, 48, D:1) a +0,+0 short sword (3, 48, D:1) a +2,+1 dagger Level 2 of the Dungeon (0, 0, D:2) a +0,+0 dagger (4, 1, D:2) a +0 robe (-1, 6, D:2) 20 darts (42, 11, D:2) a +0,+0 club (-4, 13, D:2) a +0 cloak (43, 15, D:2) a kobold corpse (skeletalised by now) (14, 16, D:2) a +0,+0 club (3, 17, D:2) 23 stones (16, 18, D:2) a dart (25, 18, D:2) a cursed -2,-2 long sword (11, 27, D:2) a +0,+0 dagger (36, 27, D:2) 16 darts (33, 37, D:2) a +0,+0 club (11, 42, D:2) a +0,+0 whip (12, 42, D:2) a +0 leather armour (9, 43, D:2) a +0,+0 short sword Level 3 of the Dungeon (0, 0, D:3) a giant gecko skeleton (-29, 2, D:3) a giant gecko corpse (rotten by now) (-16, 3, D:3) a +0,+0 dagger a +0 ring mail (11, 7, D:3) 6 stones (7, 12, D:3) a +0,+0 club (-25, 19, D:3) a rotting adder corpse (5, 33, D:3) a +0,+0 mace (unseen) (-32, 36, D:3) a +0 chain mail (-5, 36, D:3) 8 poisoned darts (2, 39, D:3) a rat skeleton Level 4 of the Dungeon (0, 0, D:4) the cursed -2,-2 long sword of a Hundred Wars {flame, +Blink rF+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It lets you blink. It has a curse placed upon it. (2, 4, D:4) a +0,+0 giant spiked club (-4, 6, D:4) 20 gold pieces