Tali Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, 24, D:1) 29 stones (19, 28, D:1) a +0 club (26, 41, D:1) a +0 dagger (27, 8, D:1) a +0 dagger (32, 4, D:1) a +0 dagger (33, 4, D:1) a +0 dagger (34, 29, D:1) 24 stones (35, 42, D:1) a +0 large shield Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (4, 10, D:2) a +0 ring mail (10, -24, D:2) a cursed -2 short sword 2 stones (11, -32, D:2) a +0 leather armour (11, -26, D:2) a stone (17, -24, D:2) a +0 scale mail (34, -28, D:2) a +0 club (34, -12, D:2) a +0 leather armour (45, -35, D:2) a +0 spear (47, -40, D:2) a cursed -3 short sword (49, -13, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 falchion a +0 leather armour a +0 falchion a +0 whip a +0 leather armour (1, 0, D:3) a +0 club (5, -2, D:3) a +0 club (6, -2, D:3) a +0 hand axe a +0 ring mail a +0 falchion a +0 scale mail (6, -1, D:3) a +0 dagger a +0 robe a +0 short sword (7, -2, D:3) a +0 club (17, 28, D:3) a +0 dagger (26, 8, D:3) a +0 buckler (27, -2, D:3) a stone (28, -7, D:3) a +0 hunting sling (28, -2, D:3) 2 stones a +0 club (28, -1, D:3) a +0 short sword (29, -2, D:3) a +0 short sword (30, -7, D:3) 13 stones (35, 20, D:3) 22 stones (44, 5, D:3) a +0 dagger (44, 7, D:3) a +0 dagger (48, 32, D:3) a cursed -3 falchion a +0 morningstar (48, 33, D:3) a +0 animal skin a +0 falchion a +0 leather armour a +0 dagger (52, -4, D:3) a +1 short sword of protection (54, 35, D:3) a cursed +0 helmet Level 4 of the Dungeon [Shop] Hutifir's Book Shoppe a book of Cantrips (260 gold) a book of Frost (455 gold) a book of Air (455 gold) a book of the Earth (845 gold) a book of Debilitation (520 gold) a book of Necromancy (390 gold) a book of Misfortune (260 gold) a book of Party Tricks (650 gold) a book of Minor Magic (260 gold) a book of Callings (390 gold) a book of Geomancy (455 gold) (0, 0, D:4) a +0 hand axe (5, 29, D:4) a +0 scythe a +0 robe (24, 8, D:4) a +0 whip (37, 35, D:4) a +0 club (49, 8, D:4) a +0 ring mail (57, 13, D:4) 24 stones Level 5 of the Dungeon [Shop] Dotyt's Assorted Antiques a wand of acid (7) (484 gold) a phial of floods (880 gold) a scroll of identify (44 gold) a potion of curing (66 gold) 2 potions of mutation (352 gold) a potion of curing (66 gold) a cursed -2 long sword (2 gold) a +0 shield of protection (253 gold) a fan of gales (880 gold) a scroll of remove curse (66 gold) the +6 battleaxe "Ehilagg" {chop, *Rage +Rage rElec rC++ Dex+3} (1735 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+3). It greatly protects you from cold. It insulates you from electricity. It lets you go berserk. It may make you go berserk in combat. (7, -9, D:5) a +0 great sword of pain (29, -15, D:5) the +6 lightning scales {run, rElec} It insulates you from electricity. (49, -6, D:5) a +0 shortbow (49, -5, D:5) a +0 shortbow (58, 13, D:5) a +4 quarterstaff of chaos a +0 cloak (59, 11, D:5) a +0 mace Level 6 of the Dungeon (17, -13, D:6) a +0 giant spiked club (17, -12, D:6) a +0 war axe a +0 robe (25, 28, D:6) a +0 rapier (29, 10, D:6) a +0 ring mail (34, -15, D:6) 11 stones (39, 15, D:6) a +0 dire flail (43, -6, D:6) a +0 halberd (44, -5, D:6) a +0 halberd (44, -4, D:6) a cursed -3 spear (52, 8, D:6) a +0 short sword a +0 leather armour (53, 8, D:6) a +0 club a +0 scale mail a +1 dagger of venom a +0 dagger a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (6, -10, D:7) 24 stones (7, -2, D:7) a jackal skeleton (11, -6, D:7) a +0 trident (11, 9, D:7) a +0 whip an orc corpse (11, 10, D:7) a cursed -1 hand axe (unseen) (12, 11, D:7) a potion of flight (35, -34, D:7) a +0 giant club (40, -6, D:7) a +0 ring mail (41, -18, D:7) 28 stones