Tali Level 1 of the Dungeon (2, 5, D:1) 11 stones (7, 3, D:1) a +0 whip (10, -27, D:1) 8 stones (17, -11, D:1) a cursed -2 dagger (27, -5, D:1) a +0 club (30, 4, D:1) a +0 whip (31, -21, D:1) a +0 dagger (32, -5, D:1) a +0 mace (33, 3, D:1) a +0 dagger (35, 8, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 spear (1, 2, D:2) a +0 club a +0 pair of boots (3, 19, D:2) 14 stones (5, -13, D:2) a +0 dagger (30, 8, D:2) a +0 club (36, 16, D:2) a cursed +0 leather armour (43, 8, D:2) a +0 club (52, -10, D:2) 10 stones (54, -6, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 halberd (1, -3, D:3) a +0 flail (1, -2, D:3) a +0 club (1, 40, D:3) a +0 club (2, -1, D:3) a +0 whip (4, -14, D:3) a +0 club (8, 18, D:3) a +0 club (11, 29, D:3) a stone (12, 28, D:3) a stone (16, 27, D:3) a +0 chain mail (18, 22, D:3) a +0 hunting sling (19, 28, D:3) a +0 long sword (24, 26, D:3) 11 stones (25, 6, D:3) a +0 flail (30, 7, D:3) a +0 hunting sling (33, 15, D:3) a +0 club (34, 14, D:3) a cursed -1 club a +0 short sword (35, 13, D:3) a +0 trident (35, 14, D:3) a +0 falchion (36, 12, D:3) a +0 club (44, 0, D:3) a +0 mace (44, 1, D:3) a +0 robe 11 stones a +0 dagger (44, 4, D:3) a +0 animal skin (45, -1, D:3) a +0 dagger (46, 12, D:3) a +0 club (50, 35, D:3) a +0 dagger (52, -1, D:3) 2 potions of degeneration Level 4 of the Dungeon [Shop] Cuhitz's Gadget Emporium a phial of floods (400 gold) a wand of enslavement (11) (130 gold) a lamp of fire (400 gold) a lamp of fire (400 gold) a lightning rod (4/4) (400 gold) a wand of iceblast (8) (120 gold) a wand of enslavement (11) (130 gold) a fan of gales (400 gold) a wand of paralysis (10) (120 gold) a sack of spiders (200 gold) a box of beasts (200 gold) a phial of floods (400 gold) (0, 0, D:4) a +0 hunting sling (24, 9, D:4) a +0 ring mail (30, 33, D:4) a +0 ring mail (33, 17, D:4) a +0 dagger a +0 robe 20 stones (33, 23, D:4) a +0 glaive (36, 14, D:4) a +1 robe (36, 15, D:4) a +0 club a +0 leather armour a +0 flail (36, 16, D:4) a +0 hand axe (37, 15, D:4) a +0 whip a +0 leather armour (37, 16, D:4) a +0 dagger a +0 robe (38, 15, D:4) a +0 mace (40, 27, D:4) a +0 whip Level 5 of the Dungeon (0, 0, D:5) a +0 war axe a +0 robe (14, -21, D:5) a +0 scale mail (19, 11, D:5) a +0 club (21, -29, D:5) a book of Maledictions (24, -30, D:5) 19 stones (34, -44, D:5) a +2 rapier of holy wrath (35, -21, D:5) a +0 robe (38, 7, D:5) a +0 whip a +0 robe (39, -7, D:5) a +0 spear (39, -6, D:5) a +0 whip (40, -8, D:5) a +0 spear (47, -41, D:5) a +0 hunting sling (61, -27, D:5) a +0 short sword (62, -3, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) a +0 whip (7, -2, D:6) a +0 mace (7, 0, D:6) a cursed -2 spear (9, -2, D:6) a +0 falchion (9, 0, D:6) a +0 hand axe (14, 4, D:6) 9 gold pieces (19, -24, D:6) a +0 halberd a +0 chain mail (19, -23, D:6) a +0 club (19, -22, D:6) a +0 flail (21, -4, D:6) the +5 hand axe of Attainder {venom, rC+ Dex+4 SInv} It poisons the flesh of those it strikes. It affects your dexterity (+4). It protects you from cold. It lets you see invisible.