Tali Level 1 of the Dungeon (2, -5, D:1) a +0 club (10, 21, D:1) a +0 dagger (17, 14, D:1) a +0 short sword (26, 30, D:1) 15 stones (32, 8, D:1) a +0 club (42, 12, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 club (5, 43, D:2) a +0 club (7, 13, D:2) a +0 club (9, 20, D:2) a +0 plate armour (14, 18, D:2) 20 stones (15, -10, D:2) a +0 club (20, 28, D:2) a +0 club (32, 20, D:2) 15 stones (35, -7, D:2) 14 stones (35, 19, D:2) 27 stones (37, 31, D:2) a +0 dagger (43, 19, D:2) a +0 club Level 3 of the Dungeon (8, 1, D:3) a +0 club (9, 12, D:3) a +0 hand crossbow (20, -9, D:3) a +0 helmet (21, 0, D:3) a +0 club (21, 8, D:3) a +0 helmet (28, 15, D:3) a +0 hunting sling (31, 8, D:3) a +0 short sword (31, 9, D:3) a +0 ring mail a +4 mace of protection (32, 9, D:3) a +0 leather armour a +0 short sword a +0 club (34, -13, D:3) a +0 club (34, 2, D:3) 14 stones (36, 10, D:3) a +0 hand axe (38, -17, D:3) a +0 club (41, 7, D:3) 18 stones (46, -26, D:3) a +0 club (47, -12, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) 16 stones (9, -21, D:4) a +0 dagger (10, -35, D:4) a +0 club (15, -9, D:4) a +0 dagger a +0 scale mail (22, -17, D:4) 23 stones (27, -4, D:4) a book of Callings (30, -17, D:4) a +0 short sword (31, -22, D:4) an uncursed staff of summoning (38, -30, D:4) a +0 morningstar Level 5 of the Dungeon (21, -21, D:5) 7 stones (40, 31, D:5) a +0 mace (42, 35, D:5) a +0 long sword (48, 2, D:5) a +0 leather armour (51, -13, D:5) a +0 flail (51, 16, D:5) a cursed +0 ring mail (53, -19, D:5) a +0 giant club (54, 29, D:5) a +0 chain mail (66, -21, D:5) a book of Maledictions Level 6 of the Dungeon [Shop] Hog Wan's Antique Weapon Shoppe a +3 war axe (656 gold) the cursed +0 great sword of the Five Nights {vorpal, MR+} (617 gold) It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +6 vampiric whip (1264 gold) the cursed +0 falchion "Ihatacs" {holy, +Rage Str+3} (614 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It lets you go berserk. It has a curse placed upon it. the +4 short sword of Fortitude {flame, *Drain *Slow MR+ Str+6} (1260 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It affects your resistance to hostile enchantments. It causes draining when unequipped. It may slow you when you take damage. a +0 mace (96 gold) a +0 club (32 gold) a +0 great sword (208 gold) a +0 hunting sling (48 gold) a +0 spear (96 gold) a +0 hunting sling of freezing (150 gold) [Shop] Qomimman's Weapon Shop a +0 rapier (56 gold) the +5 battleaxe of the Mind {vorpal, rC- MR+ Dex+2} (623 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+2). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. a +0 broad axe of electrocution (168 gold) 15 sling bullets (105 gold) a +0 scythe of protection (78 gold) a +0 long sword (49 gold) a +0 rapier (56 gold) (0, 0, D:6) a +0 falchion (3, -38, D:6) a +0 shortbow a centaur skeleton (6, -10, D:6) a +0 ring mail (8, -44, D:6) 8 stones (18, -48, D:6) a +0 whip (27, -28, D:6) a +3 short sword a +0 leather armour a +0 short sword a cursed +0 leather armour (28, -28, D:6) a +0 dagger a +0 robe a +0 dagger (33, -47, D:6) a +0 giant spiked club (33, -5, D:6) a cursed -3 short sword a +0 chain mail a +0 leather armour (34, -47, D:6) a +0 giant club (37, -2, D:6) a +0 dagger a +0 robe (42, 7, D:6) a +0 giant club (53, -16, D:6) a +0 shortbow (53, -13, D:6) the +2 hand axe of the Common Good {pain, rC- Dex+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+5). It makes you vulnerable to cold. Trog disapproves of the use of such an item. (53, -11, D:6) a +0 giant club (54, 4, D:6) a +0 halberd (56, -18, D:6) a +0 robe (67, -10, D:6) a +0 whip