Tali Level 1 of the Dungeon (0, 0, D:1) 15 stones (12, 10, D:1) a +0 club (15, 25, D:1) a +0 whip (21, -4, D:1) a +0 dagger (33, 29, D:1) a +0 short sword (42, 25, D:1) a +0 dagger (46, 25, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 robe (12, 29, D:2) a +0 short sword (24, 9, D:2) a +0 scale mail a +0 short sword (25, 47, D:2) a +0 club (31, 34, D:2) a +0 ring mail (32, 43, D:2) a +0 short sword (35, 37, D:2) a +0 club (35, 46, D:2) a +2 robe of positive energy a +0 scythe (37, 46, D:2) a +0 dagger (49, 14, D:2) a +0 animal skin a +0 club (50, 7, D:2) 16 stones a +0 robe (54, 12, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (0, 26, D:3) a book of Burglary (1, -2, D:3) a +0 spear (2, -3, D:3) a +0 mace (16, 8, D:3) a +0 robe (22, 25, D:3) a +0 leather armour (25, 34, D:3) a +0 quarterstaff (29, 16, D:3) a book of Touch (36, 13, D:3) a +0 scale mail (48, 33, D:3) a +0 ring mail (63, 30, D:3) 15 stones Level 4 of the Dungeon [Shop] Tausoej's Book Shop a book of Alchemy (308 gold) a book of Frost (242 gold) a book of Air (242 gold) Great Wizards, Vol. VII (330 gold) a book of Maledictions (374 gold) a book of Rime (308 gold) a book of the Earth (396 gold) a book of Displacement (264 gold) a book of Geomancy (198 gold) a book of the Sky (484 gold) a book of Burglary (220 gold) (0, 0, D:4) a +0 leather armour (1, -32, D:4) 20 stones (4, -11, D:4) a +0 whip a +0 flail a +0 leather armour a +0 morningstar a +0 flail (4, -10, D:4) a +0 flail a +0 chain mail (4, 0, D:4) a book of Dreams (5, -21, D:4) a +0 club (5, -10, D:4) a +0 club a +0 hunting sling 24 stones (6, -21, D:4) a +4 rapier a +0 leather armour (9, -27, D:4) a +0 short sword (31, -43, D:4) a +0 club 3 stones (37, -27, D:4) a +0 dagger (39, -29, D:4) a +0 long sword (48, -21, D:4) a +0 dagger (49, -9, D:4) a scroll of torment Level 5 of the Dungeon [Shop] Ixzit's Weapon Boutique a +3 rapier of freezing (266 gold) a +2 shortbow of flaming (191 gold) a +2 short sword of venom (171 gold) the +6 hand axe "Lohy" {flame, *Corrode rC+ rN++ SInv} (643 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rC: It protects you from cold. rN: It greatly protects you from negative energy. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. a +0 shortbow (33 gold) the +3 hand axe of Ugacal {vorpal, Fragile rElec SInv} (353 gold) It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. SInv: It lets you see invisible. Fragile: It will be destroyed if unequipped. a +0 long sword (38 gold) a +2 rapier of venom (184 gold) a +0 rapier (44 gold) (0, 0, D:5) a +0 mace (1, 1, D:5) a +3 quarterstaff of chaos (3, -8, D:5) a +0 scimitar (5, 36, D:5) a +0 whip (11, 23, D:5) a +0 giant club (19, 0, D:5) 2 scrolls of holy word a scroll of amnesia a potion of brilliance (20, -1, D:5) a +0 whip a +0 whip (20, 0, D:5) a +0 halberd (20, 1, D:5) a +0 spear a +0 ring mail a +0 kite shield (21, 15, D:5) 17 stones (22, 23, D:5) a +0 spear (23, 22, D:5) a +0 whip (23, 23, D:5) a +0 flail a +0 halberd (24, 24, D:5) a +0 spear a +0 ring mail (25, 17, D:5) a +0 club a +0 leather armour (31, -5, D:5) 13 stones (39, 21, D:5) a +0 buckler (48, 11, D:5) a +0 morningstar (48, 12, D:5) a +0 dagger (48, 14, D:5) a +0 mace a +1 robe of resistance (49, 11, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a +0 dagger a +0 robe an orc corpse (1, -1, D:6) a +0 mace a +0 leather armour an orc corpse (1, 0, D:6) a +0 giant club an ogre corpse (2, -2, D:6) a +0 falchion (still there?) a +0 robe (still there?) (2, -1, D:6) a +0 hand axe (still there?) 2 boomerangs (still there?) a +0 ring mail (still there?) (5, 2, D:6) a +0 ring mail