Tali Level 1 of the Dungeon (0, 0, D:1) a +0 club (8, 27, D:1) a +0 plate armour (25, 31, D:1) a +0 club 5 stones (45, 0, D:1) a +0 club (46, -8, D:1) a +0 dagger (57, 4, D:1) a +0 short sword (60, 29, D:1) 4 large rocks Level 2 of the Dungeon [Shop] Najedur's General Store a +0 ring mail (56 gold) an orb of light (224 gold) a book of Frost (308 gold) a wand of iceblast (2) (84 gold) a potion of curing (42 gold) a potion of heal wounds (70 gold) [Shop] Ybiuq's Distillery a potion of lignification (42 gold) a potion of heal wounds (70 gold) a potion of resistance (140 gold) a potion of brilliance (56 gold) a potion of heal wounds (70 gold) a potion of brilliance (56 gold) 2 potions of curing (84 gold) a potion of lignification (42 gold) [Shop] Uhejuatu's Assorted Antiques a scroll of fog (52 gold) a +2 leather armour of poison resistance (416 gold) a scroll of fog (52 gold) a scroll of identify (52 gold) a scroll of torment (195 gold) a scroll of enchant weapon (195 gold) a +0 war axe (91 gold) the +9 hand crossbow of Bipnygad {venom, rElec rC+} (1825 gold) Any ammunition fired from it poisons the flesh of those it strikes. rC: It protects you from cold. rElec: It insulates you from electricity. [Shop] Gieritt's General Store 25 stones (25 gold) 2 scrolls of teleportation (60 gold) the +9 dire flail "Ybaliqava" {elec, Fly rF+ rCorr Dex+2} (809 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+2). rF: It protects you from fire. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. a book of the Wilderness (380 gold) a phial of floods (400 gold) a scroll of summoning (95 gold) a +0 long sword (35 gold) 22 stones (22 gold) a scroll of vulnerability (75 gold) (5, -24, D:2) a +0 dagger (6, -19, D:2) a +0 dagger (16, -22, D:2) a +0 animal skin (21, -18, D:2) a +0 dagger (25, 6, D:2) a +0 helmet (32, -21, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 robe (3, -20, D:3) a +0 dagger (6, -14, D:3) 22 stones (19, 13, D:3) a +0 club (21, -35, D:3) a +0 leather armour (22, 0, D:3) a +0 short sword (26, -31, D:3) a +0 hand axe (34, -24, D:3) a +0 club (34, -14, D:3) a +0 dagger (36, -17, D:3) a +0 club (38, -7, D:3) a +0 leather armour (40, -3, D:3) a +0 trident (40, -2, D:3) a +0 short sword a +0 short sword 4 stones (41, -1, D:3) a +0 dagger (43, -3, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 morningstar (still there?) a +0 ring mail (still there?) an orc corpse (still there?) (0, 1, D:4) a +0 morningstar (still there?) a +0 leather armour (still there?) (0, 2, D:4) a +0 whip (0, 7, D:4) a +0 ring mail (1, 1, D:4) a +7 great sword (still there?) the +1 ring mail "Dikk" {rPois Regen+ Dex-4} (still there?) Dex: It affects your dexterity (-4). rPois: It protects you from poison. Regen: It increases your rate of health regeneration. a +0 club (still there?) a +0 ring mail (still there?) an orc corpse (still there?) (2, 0, D:4) a +2 dagger of venom (still there?) a +0 dagger (still there?) (2, 1, D:4) a +0 dagger an orc corpse (2, 7, D:4) a +0 pair of gloves (3, 7, D:4) a +0 hand axe (40, -5, D:4) a +0 club a +0 leather armour (44, -26, D:4) a +0 giant club