Tali Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (5, 3, D:1) a +0 dagger (10, 39, D:1) a Trismegistus Codex (12, 41, D:1) a +0 short sword (25, 19, D:1) a +0 dagger a stone (27, 6, D:1) a +1 vorpal morningstar (35, 18, D:1) a +0 club (41, 26, D:1) a book of Party Tricks (42, 36, D:1) a +0 leather armour (44, 35, D:1) a +0 whip 4 stones (51, 39, D:1) a +0 chain mail (53, 12, D:1) a +0 short sword 2 stones (71, 11, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Bydwawk's Antique Weapon Shop the +7 long sword "Geklaq" {elec, rElec rC+ Will+ Int-4} (1671 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (-4). rC: It protects you from cold. rElec: It insulates you from electricity. Will: It increases your willpower. a +0 short sword (81 gold) a +0 falchion (81 gold) a +0 dagger (54 gold) a +0 long sword (94 gold) a +0 whip (67 gold) a +2 morningstar of pain (594 gold) [Shop] Sisip's Antique Weapon Shop a +0 spear (72 gold) a +2 dire flail of protection (403 gold) a +0 club (24 gold) the +3 scythe of Tuar {vorpal, Str+3 Stlth+} (854 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (+3). Stlth: It makes you more stealthy. a +0 hand axe of venom (134 gold) a +0 flail (84 gold) a +0 hand axe (72 gold) a +0 short sword (72 gold) a +0 rapier (96 gold) a +0 mace (72 gold) a +0 flail (84 gold) a +0 dagger (48 gold) (0, 0, D:2) a ball python skeleton (5, -5, D:2) a +0 whip