Tali Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (7, -19, D:1) a +0 club (14, 18, D:1) a +0 animal skin (21, 18, D:1) a +0 club (22, 4, D:1) a +0 barding (24, -18, D:1) a +0 club (24, 5, D:1) a stone (34, 6, D:1) a +0 short sword 4 stones (37, 26, D:1) 5 stones (51, -4, D:1) a +0 club (60, 0, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 quarterstaff (6, 3, D:2) a +0 flail a +0 club (7, 3, D:2) a +0 club (8, 3, D:2) a +0 flail (11, -23, D:2) a +2 whip of venom (13, -15, D:2) a +0 whip (31, 5, D:2) a +0 leather armour (36, 10, D:2) 4 stones (39, -27, D:2) 2 stones (41, -18, D:2) 6 stones (41, 5, D:2) a +0 robe (51, -12, D:2) a +0 hand axe Level 3 of the Dungeon [Shop] Dysen's Jewellery Shoppe an amulet of the acrobat (390 gold) a ring of resist corrosion (260 gold) a ring of wizardry (390 gold) a ring of flight (227 gold) a +6 ring of strength (468 gold) a +6 ring of intelligence (468 gold) an amulet of reflection (390 gold) [Shop] Xuomessy's Armour Shoppe a scarf of harm (126 gold) a +0 plate armour of positive energy (378 gold) a +0 robe (9 gold) a +1 helmet of see invisible (231 gold) a +2 robe of the Archmagi (527 gold) a +3 plate armour of cold resistance (630 gold) the +6 scale mail of Enleiz {-Cast Rampage Fly rF++} (750 gold) rF: It greatly protects you from fire. Fly: It grants you flight. -Cast: It prevents spellcasting. Rampage: It bestows one free step when moving towards enemies. a +0 robe (9 gold) a +0 ring mail (56 gold) a +0 chain mail (63 gold) [Shop] Teb Kitol's Magic Scroll Shoppe a scroll of teleportation (33 gold) a scroll of identify (22 gold) a scroll of poison (44 gold) a scroll of teleportation (33 gold) a scroll of amnesia (44 gold) a scroll of enchant armour (82 gold) [Shop] Lemeem's Antique Weapon Shop a +0 dagger (52 gold) a +0 club (26 gold) the +7 arbalest of Bekhimop {penet, rC- SInv Stlth+} (1383 gold) Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. rC: It makes you vulnerable to cold. SInv: It lets you see invisible. Stlth: It makes you more stealthy. a +0 mace (78 gold) a +0 glaive (169 gold) a +0 whip (65 gold) a +0 hand axe (78 gold) a +3 mace of protection (535 gold) [Shop] Mataexot's Book Shoppe a book of Winter (340 gold) a book of Hexes (360 gold) a book of Transfigurations (400 gold) a book of Spatial Translocations (260 gold) a book of Decay (340 gold) a book of Geomancy (180 gold) a book of Callings (200 gold) a Grand Grimoire (340 gold) Great Wizards, Vol. II (380 gold) (0, 0, D:3) a +0 spear (9, 32, D:3) a +0 whip (12, 24, D:3) a +0 dagger of venom (45, 34, D:3) a +0 dagger a +0 sling (59, 41, D:3) 3 stones Level 4 of the Dungeon (0, 0, D:4) 7 gold pieces (1, -2, D:4) a ball python corpse (2, -1, D:4) a hound corpse (2, 1, D:4) a +0 spear (5, 7, D:4) the +3 leather armour of Siomodd {rElec rPois SInv} rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (7, 1, D:4) 3 stones