Dungeon Crawl Stone Soup version 0.31-a0-835-g2a3a5bc3be (webtiles) character file. Game seed: 4150452801208369320 7 Talonman3 the Grave Robber (level 1, 14/14 HPs) Began as a Mummy Necromancer on Sept 26, 2023. Safely got out of the dungeon. The game lasted 00:01:30 (240 turns). Talonman3 the Grave Robber (Mummy Necromancer) Turns: 240, Time: 00:01:30 Health: 14/14 AC: 2 Str: 11 XL: 1 Next: 83% Magic: 4/4 EV: 12 Int: 14 God: Gold: 28 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . c - +0 dagger rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery b - a ring of wizardry Skills: + Level 0.3 Fighting + Level 1.6 Dodging + Level 1.7 Stealth + Level 2.8 Spellcasting * Level 4.1 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 80% 1d8 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 20% 2d7 12% 3 Animate Dead Necr 20% N/A 36% 4 Agony Necr 20% N/A 73% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Necrotise (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (severely wounded, chance to affect: 89%) You feel a surge of power! The hobgoblin writhes in agony! You kill the hobgoblin! The dead are walking! You start resting. Magic restored. You start resting. Your hobgoblin skeleton crumbles into dust! HP restored. You see here a rat corpse. An endoplasm comes into view. Found a flux talisman and 11 gold pieces. You hit the endoplasm but do no damage. The endoplasm jiggles. The endoplasm freezes you. You are frozen. You resist. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm misses you. You hit the endoplasm. You kill the endoplasm! No target in view! There is a staircase leading out of the dungeon here. You have escaped! #># #........∩§.§§§§≈# ### ...........§~§≈≈# ............§~§≈≈# ..........∩§§~§§≈# #.⌠...........~§~≈# #####.............§~~≈# ...#..........♣....~§≈# ...#...............§§§# ##.'............@.§§§≈# #.'...............§~§# ###..........♣...§§§≈# #............♣§§§§§# ##........!...§§§≈≈# #.##.⌠.........∩.§§§≈# #.##.............§~≈≈# #.##.........∩.§~§§§≈# #.##...........§§§§≈≈# There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 2 goblins (D:1) A hobgoblin (D:1) A frilled lizard (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Talonman3 the Mummy Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 240 | D:$ | Safely got out of the dungeon. Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_loops_ring, hellmonk_ecumenical_altar_pennies_from_heaven Action || total ---------------------------++------- Melee: Dagger || 15 Unarmed || 2 Punch || 1 Cast: Necrotise || 5 Armour: Robe || 8 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 239 | 209 | 30 | 48 | 116 | 1 | 239.0 | Dungeon | 239 | 209 | 30 | 48 | 116 | 1 | 239.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 239 daAuts