Dungeon Crawl Stone Soup version 0.31-a0-845-g9abc20d24f (webtiles) character file. Game seed: 17701995040650009781 44 Talonman3 the Conjurer (level 3, 0/27 HPs) Began as a Draconian Conjurer on Oct 2, 2023. Slain by Terence ... wielding a +4 mace of protection (4 damage) ... on level 3 of the Dungeon. The game lasted 00:03:15 (2272 turns). Talonman3 the Conjurer (Draconian Conjurer) Turns: 2272, Time: 00:03:16 Health: 0/27 AC: 6 Str: 9 XL: 3 Next: 41% Magic: 6/6 EV: 12 Int: 20 God: Gold: 137 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . o - +2 dagger (venom) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . k - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 137 gold pieces. Inventory: Hand Weapons c - a +0 dagger o - a +2 dagger of venom (weapon) Armour k - a +0 cloak (worn) Scrolls d - 2 scrolls of noise {unknown} e - 3 scrolls of identify {unknown} f - a scroll of butterflies {unknown} g - 3 scrolls of blinking {unknown} h - a scroll of brand weapon {unknown} j - 3 scrolls of teleportation {unknown} l - a scroll of enchant armour {unknown} Potions b - 2 potions of invisibility {unknown} i - 2 potions of curing {unknown} m - a potion of lignification {unknown} n - a potion of heal wounds {unknown} p - a potion of might {unknown} Skills: + Level 0.7 Fighting + Level 2.2 Dodging + Level 2.3 Stealth + Level 2.3 Spellcasting * Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Stone Arrow Conj/Erth 22% 3d8 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Lehudib's Crystal Spear Conj/Erth 5% 10d3 100% 8 Animate Armour Summ/Erth Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Cheibriados Annotations: D:3 1 runed translucent door, Terence; scarywalker64's ghost, amateur DgCj Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You now have 137 gold pieces (gained 12). Terence the Incautious comes into view. He is wielding a +4 mace of protection. Terence shouts! Terence misses you. You hit Terence but do no damage. Terence is poisoned. Terence closely misses you. You hit Terence but do no damage. Terence looks as sick as possible! Terence closely misses you. You hit Terence but do no damage. Your tail-slap misses Terence. Terence is lightly wounded. Terence hits you with a +4 mace of protection! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +4 mace of protection and wearing a +0 scale mail (lightly wounded, extremely poisoned, 81% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +4 mace of protection! The searing ray misses Terence. Terence hits you with a +4 mace of protection! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence hits you but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +4 mace of protection and wearing a +0 scale mail (moderately wounded, very poisoned, 81% to hit) The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Terence barely misses you. Sorry, you're not good enough to have a special ability. You aren't carrying any items that you can evoke. Magic courses through your body. Terence hits you with a +4 mace of protection. You die... # #.#### #.# #.# .## #.# .## ..# #.# ..# #.# ...# #.## ....###..# #......# #.###..# #.@....# #@##...# #. #...# #. #...# #. ....# #. #..## #. #..# .. #..# You could see Terence (very poisoned). Vanquished Creatures 8 ball pythons 4 endoplasms 3 giant cockroaches A goblin (D:1) 3 hobgoblins 3 jackals (D:2) 3 quokkas 3 bats 3 frilled lizards 6 kobolds 4 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Talonman3 the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 245 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 1100 | D:2 | Found a snail-covered altar of Cheibriados. 1314 | D:2 | Reached XP level 3. HP: 27/27 MP: 3/6 1402 | D:2 | Learned a level 2 spell: Searing Ray 1824 | D:2 | Found a faded altar of an unknown god. 2236 | D:3 | Found a runed translucent door. 2237 | D:3 | Noticed scarywalker64's ghost (amateur DgCj) 2261 | D:3 | Noticed Terence 2272 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_basic, amcnicky_mini_pool_small, nrook_mini_vaults D:2: layout_basic, dreamdust_ecumenical_altar_statues, basic_altar, nicolae_houndstooth_variations D:3: layout_loops_ring, lemuel_tele_altar, gammafunk_ghost_grave, serial_shops, shop, uniq_natasha, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.3 Dodging | 2 | 2.2 Fighting | | 0.7 Spellcasting | | 2.3 Conjurations | | 4.4 Action || total ---------------------------++------- Melee: Unarmed || 25 Dagger || 83 Tailslap || 10 Cast: Magic Dart || 47 Searing Ray || 2 Use: Potion || 1 Stab: Sleeping || 1 Armour: Skin || 91 Dodge: Dodged || 101 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2270 | 2240 | 30 | 262 | 1655 | 3 | 756.7 | Dungeon | 2270 | 2240 | 30 | 262 | 1655 | 3 | 756.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1030 daAuts D:2: 1017 daAuts D:3: 222 daAuts