Dungeon Crawl Stone Soup version 0.31-a0-851-g7ff8af7976 (webtiles) character file. Game seed: 7911541652124738278 37 Talonman3 the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on Oct 7, 2023. Slain by an endoplasm (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:34 (1151 turns). Talonman3 the Conjurer (Draconian Conjurer) Turns: 1151, Time: 00:01:35 Health: 0/26 AC: 6 Str: 9 XL: 3 Next: 21% Magic: 2/6 EV: 12 Int: 20 God: Gold: 76 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . e - +0 short sword rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -1), very slightly contaminated, slowed, very slow A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Armour c - a +0 pair of gloves (worn) Scrolls b - a scroll of amnesia {unknown} d - a scroll of enchant weapon {unknown} f - a scroll of fog {unknown} h - a scroll of vulnerability {unknown} Potions a - a potion of magic g - 2 potions of degeneration {unknown} Skills: + Level 2.2 Dodging + Level 2.3 Stealth + Level 2.4 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 4% 2d4 16% 1 Dazzling Flash Conj/Hex 20% N/A 19% 3 Stone Arrow Conj/Erth 20% 3d8 19% 3 Passwall Tmut/Erth 1% N/A 22% 2 Brom's Barrelling Bould Conj/Erth 10% 2d3 54% 4 Fulminant Prism Conj/Hex 5% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The adder bites you but does no damage. x2; The endoplasm misses you. You barely miss the adder. You tail-slap the adder. The adder is almost dead. The adder misses you. The endoplasm barely misses you. You closely miss the adder. The adder is almost dead. The adder bites you. You are poisoned. The adder poisons you! The endoplasm misses you. You hit the adder. You kill the adder! You feel sick. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You feel yourself slow down. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your scales feel tougher. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel sick. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (98% to hit) The searing ray hits the endoplasm. The endoplasm is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The endoplasm hits you. You die... .............## ............... .............# .............# ....>........###. ................J .......J......... .(....†@......... ....##...<....... # ###..†...... #......... .....?...# ..<......## ###......... #..=....## #.......# You could see an endoplasm. Vanquished Creatures An adder (D:2) 3 ball pythons (D:1) 5 endoplasms (D:1) 2 giant cockroaches (D:1) A goblin (D:1) 2 hobgoblins (D:1) A quokka (D:1) 5 bats (D:1) 5 frilled lizards A rat (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Talonman3 the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 452 | D:1 | Reached XP level 2. HP: 19/20 MP: 5/5 455 | D:1 | Learned a level 2 spell: Searing Ray 1150 | D:2 | Reached XP level 3. HP: 5/26 MP: 6/6 1151 | D:2 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_loops_corners, minmay_stone_trees_small D:2: layout_rooms, basic_altar, uniq_jessica, uniq_terence Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.2 Stealth | 2 | 2.3 Spellcasting | | 2.4 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Short sword || 83 Tailslap || 10 Cast: Magic Dart || 9 Searing Ray || 2 Stab: Sleeping || 5 Armour: Skin || 64 Dodge: Dodged || 78 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1150 | 1104 | 46 | 55 | 845 | 2 | 575.0 | Dungeon | 1150 | 1104 | 46 | 55 | 845 | 2 | 575.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1132 daAuts D:2: 18 daAuts