Dungeon Crawl Stone Soup version 0.31-a0-853-gc9b61b78f7 (webtiles) character file. Game seed: 5829205135722863049 44 Talonman3 the Conjurer (level 3, 0/27 HPs) Began as a Draconian Conjurer on Oct 8, 2023. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:02 (1183 turns). Talonman3 the Conjurer (Draconian Conjurer) Turns: 1183, Time: 00:02:02 Health: 0/27 AC: 5 Str: 9 XL: 3 Next: 41% Magic: 2/6 EV: 12 Int: 20 God: Gold: 76 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . d - +0 falchion rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -2) A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons c - a +0 short sword d - a +0 falchion (weapon) Scrolls b - a scroll of noise {unknown} h - a scroll of poison {unknown} Potions a - a potion of magic e - a potion of might {unknown} f - a potion of attraction {unknown} g - a potion of enlightenment {unknown} Skills: + Level 0.8 Fighting + Level 2.2 Dodging + Level 2.3 Stealth + Level 2.4 Spellcasting * Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History A rat comes into view. The rat moves out of view. The adder bites you but does no damage. You closely miss the adder. The adder bites you but does no damage. You closely miss the adder. The adder bites you. You are poisoned. The adder poisons you! The adder bites you but does no damage. You closely miss the adder. You feel sick. The adder closely misses you. The rat bites you. The adder closely misses you. You completely miss the adder. Your tail-slap misses the adder. You feel sick. The rat barely misses you. The adder closely misses you. You hit the adder. You tail-slap the adder. The adder is moderately wounded. You feel sick. The adder misses you. The rat bites you. The adder barely misses you. The rat barely misses you. You miss the adder. The adder is moderately wounded. You feel sick. You are no longer poisoned. The adder bites you. The rat bites you. The adder bites you. You are poisoned. The adder poisons you! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (moderately wounded, 63% to hit) The searing ray misses the adder. (Press . to maintain the ray.) You feel sick. The rat bites you. * * * LOW HITPOINT WARNING * * * The adder bites you but does no damage. The searing ray hits the adder. The adder is heavily wounded. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The rat bites you. * * * LOW HITPOINT WARNING * * * The searing ray misses the adder. You die... ..........#..........) ............#........... ...(........#........... ............'........... ............#........... ............#........... ............#######..... ............# #..... ......S@....############ ....).r................. .....##.####..........## .... #.# ............ ... ... ............ .. ##.. ...........# . #.## ########...# #.##.#########...# .............. You could see an adder and a rat. Vanquished Creatures An adder (D:2) 2 endoplasms 5 giant cockroaches 4 goblins 7 hobgoblins A kobold (D:1) A quokka (D:1) A ball python (D:1) 5 bats (D:1) 2 frilled lizards 3 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Talonman3 the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 164 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 222 | D:1 | Learned a level 2 spell: Searing Ray 953 | D:2 | Reached XP level 3. HP: 27/27 MP: 6/6 1182 | D:2 | HP: 1/27 [rat (2)] 1183 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_loops_ring, serial_rivers, chequers_serial_rivers_small_b, chequers_serial_rivers_marsh, chequers_serial_rivers_room_b, chequers_serial_rivers_small_a, chequers_serial_rivers_room_b D:2: layout_basic Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.3 Dodging | 2 | 2.2 Fighting | | 0.8 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Short sword || 64 Unarmed || 14 Tailslap || 13 Punch || 1 Falchion || 63 Cast: Magic Dart || 9 Searing Ray || 3 Stab: Sleeping || 4 Armour: Skin || 114 Dodge: Dodged || 116 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1212 | 1192 | 20 | 196 | 679 | 2 | 606.0 | Dungeon | 1212 | 1192 | 20 | 196 | 679 | 2 | 606.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 832 daAuts D:2: 380 daAuts